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authorSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-30 07:55:27 +0000
commit0f423f0b3a0bfaaac37fa2dba23794629088836f (patch)
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Infrastructure change: game_anim_length and game_flash_length now
both get passed a pointer to the game_ui. This means that if they need to note down information for the redraw function about what _type_ of flash or animation is required, they now have somewhere to do so. [originally from svn r5858]
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