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authorSimon Tatham <anakin@pobox.com>2005-08-13 10:43:26 +0000
committerSimon Tatham <anakin@pobox.com>2005-08-13 10:43:26 +0000
commit6ada3841a176fcdb12b953af23c0aac40532d417 (patch)
tree7a669ba4f9b5589085bb58e7331a0d54d8ba2f6e /list.c
parent12def7ede2c9cee4f7a5ac37a60ee1a61cd5c24a (diff)
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New puzzle: `Map'. Vaguely original, for a change.
(This puzzle is theoretically printable, but I haven't added it in print.py since there's rather a lot of painful processing required to get from the game ID to the puzzle's visual appearance. It probably won't become printable unless I get round to implementing a more integrated printing architecture.) [originally from svn r6186]
Diffstat (limited to 'list.c')
-rw-r--r--list.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/list.c b/list.c
index 39b4ba9..aedbfcb 100644
--- a/list.c
+++ b/list.c
@@ -24,6 +24,7 @@ extern const game fifteen;
extern const game flip;
extern const game guess;
extern const game lightup;
+extern const game map;
extern const game mines;
extern const game net;
extern const game netslide;
@@ -45,6 +46,7 @@ const game *gamelist[] = {
&flip,
&guess,
&lightup,
+ &map,
&mines,
&net,
&netslide,