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| author | Simon Tatham <anakin@pobox.com> | 2005-01-17 13:48:57 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-01-17 13:48:57 +0000 |
| commit | cc545532268b04e05005bf65f53f0a1ba39335ba (patch) | |
| tree | 10b02ae3146652cc3e603baacbc6b28734dac889 /list.c | |
| parent | 46fa25240e2e1609c4431a639f6e9c4bb6f50b39 (diff) | |
| download | puzzles-cc545532268b04e05005bf65f53f0a1ba39335ba.zip puzzles-cc545532268b04e05005bf65f53f0a1ba39335ba.tar.gz puzzles-cc545532268b04e05005bf65f53f0a1ba39335ba.tar.bz2 puzzles-cc545532268b04e05005bf65f53f0a1ba39335ba.tar.xz | |
Rather than each game backend file exporting a whole load of
functions and a couple of variables, now each one exports a single
structure containing a load of function pointers and said variables.
This should make it easy to support platforms on which it's sensible
to compile all the puzzles into a single monolithic application. The
two existing platforms are still one-binary-per-game.
[originally from svn r5126]
Diffstat (limited to 'list.c')
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