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authorSimon Tatham <anakin@pobox.com>2006-08-05 17:20:29 +0000
committerSimon Tatham <anakin@pobox.com>2006-08-05 17:20:29 +0000
commitcf880225edb1b6a5cb27dec01ba54c61822788f2 (patch)
tree9f01b0c0b35023619044a5e08e69e3978fe6e5cd /list.c
parentf05c25347d66821d928668a7e87dffbf3ffed027 (diff)
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I'm sick of repeatedly adding and removing local changes to Recipe
when testing a new game, so here's a new architecture for the Recipe file. mkfiles.pl now supports several new features: - an `!include' directive, which accepts wildcards - += to append to an existing object group definition - the ability to divert output to an arbitrary file. So now each puzzle has a `.R' file containing a fragment of Recipe code describing that puzzle, and the central Recipe does `!include *.R' to construct the Makefiles. That way, I can keep as many experimental half-finished puzzles lying around my working directory as I like, and I won't have to keep reverting Recipe when I check in any other changes. As part of this change, list.c is no longer a version-controlled file; it's now constructed by mkfiles.pl, so that it too can take advantage of this mechanism. [originally from svn r6781]
Diffstat (limited to 'list.c')
-rw-r--r--list.c72
1 files changed, 0 insertions, 72 deletions
diff --git a/list.c b/list.c
deleted file mode 100644
index b1f1323..0000000
--- a/list.c
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
- * list.c: List of puzzles.
- */
-
-#include "puzzles.h"
-
-/*
- * The available games can be most easily enumerated by searching
- * for the line in each game source file saying "#define thegame
- * <gamename>". Hence, the following piece of shell/Perl should
- * regenerate this list automatically:
-
-perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print "extern const game $1;\n"' *.c
-echo -e '\nconst game *gamelist[] = {'
-perl -ne '/^#define thegame (\S+)/ and $1 ne "nullgame" and print " &$1,\n"' *.c
-echo -e '};\n\nconst int gamecount = lenof(gamelist);'
-
- */
-
-extern const game blackbox;
-extern const game bridges;
-extern const game cube;
-extern const game dominosa;
-extern const game fifteen;
-extern const game flip;
-extern const game guess;
-extern const game inertia;
-extern const game lightup;
-extern const game loopy;
-extern const game map;
-extern const game mines;
-extern const game net;
-extern const game netslide;
-extern const game pattern;
-extern const game pegs;
-extern const game rect;
-extern const game samegame;
-extern const game sixteen;
-extern const game slant;
-extern const game solo;
-extern const game tents;
-extern const game twiddle;
-extern const game untangle;
-
-const game *gamelist[] = {
- &blackbox,
- &bridges,
- &cube,
- &dominosa,
- &fifteen,
- &flip,
- &guess,
- &inertia,
- &lightup,
- &loopy,
- &map,
- &mines,
- &net,
- &netslide,
- &pattern,
- &pegs,
- &rect,
- &samegame,
- &sixteen,
- &slant,
- &solo,
- &tents,
- &twiddle,
- &untangle,
-};
-
-const int gamecount = lenof(gamelist);