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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-11 10:14:52 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-12 22:21:45 +0000 |
| commit | 32c487ba577e7da84d32f7e67d98e7e72fd5da70 (patch) | |
| tree | d89513f08e9c6a0f054ee059e151a6ff543ac5de /loopgen.h | |
| parent | 1a48d76fcc9d45035641b7a861e5659da53ed63d (diff) | |
| download | puzzles-32c487ba577e7da84d32f7e67d98e7e72fd5da70.zip puzzles-32c487ba577e7da84d32f7e67d98e7e72fd5da70.tar.gz puzzles-32c487ba577e7da84d32f7e67d98e7e72fd5da70.tar.bz2 puzzles-32c487ba577e7da84d32f7e67d98e7e72fd5da70.tar.xz | |
Add a dictionary for AFL++
It consists of two parts. One is the list of all record types used by
the serialiser, to make it easy for AFL++ to find them. The other is
the "interesting" integers used by AFL++ converted to ASCII decimal
form because Puzzles save files are coded in decimal and this will
help AFL++ to guess good values. I hope.
Diffstat (limited to 'loopgen.h')
0 files changed, 0 insertions, 0 deletions