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| author | Simon Tatham <anakin@pobox.com> | 2018-11-13 21:44:02 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2018-11-13 21:48:24 +0000 |
| commit | a550ea0a47374705a37f36b0f05ffe9e4c8161fb (patch) | |
| tree | a4664ac4d90cdeb581ddd2bf41ccda7b0d45855c /loopy.c | |
| parent | 064da876828ea3079d5d7be5849b693f4d55364b (diff) | |
| download | puzzles-a550ea0a47374705a37f36b0f05ffe9e4c8161fb.zip puzzles-a550ea0a47374705a37f36b0f05ffe9e4c8161fb.tar.gz puzzles-a550ea0a47374705a37f36b0f05ffe9e4c8161fb.tar.bz2 puzzles-a550ea0a47374705a37f36b0f05ffe9e4c8161fb.tar.xz | |
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
Diffstat (limited to 'loopy.c')
| -rw-r--r-- | loopy.c | 128 |
1 files changed, 64 insertions, 64 deletions
@@ -319,11 +319,11 @@ static grid *loopy_generate_grid(const game_params *params, #define BIT_SET(field, bit) ((field) & (1<<(bit))) -#define SET_BIT(field, bit) (BIT_SET(field, bit) ? FALSE : \ - ((field) |= (1<<(bit)), TRUE)) +#define SET_BIT(field, bit) (BIT_SET(field, bit) ? false : \ + ((field) |= (1<<(bit)), true)) #define CLEAR_BIT(field, bit) (BIT_SET(field, bit) ? \ - ((field) &= ~(1<<(bit)), TRUE) : FALSE) + ((field) &= ~(1<<(bit)), true) : false) #define CLUE2CHAR(c) \ ((c < 0) ? ' ' : c < 10 ? c + '0' : c - 10 + 'A') @@ -388,8 +388,8 @@ static solver_state *new_solver_state(const game_state *state, int diff) { ret->dot_solved = snewn(num_dots, char); ret->face_solved = snewn(num_faces, char); - memset(ret->dot_solved, FALSE, num_dots); - memset(ret->face_solved, FALSE, num_faces); + memset(ret->dot_solved, false, num_dots); + memset(ret->face_solved, false, num_faces); ret->dot_yes_count = snewn(num_dots, char); memset(ret->dot_yes_count, 0, num_dots); @@ -975,7 +975,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) static bool game_timing_state(const game_state *state, game_ui *ui) { - return TRUE; + return true; } static float game_anim_length(const game_state *oldstate, @@ -987,8 +987,8 @@ static float game_anim_length(const game_state *oldstate, static bool game_can_format_as_text_now(const game_params *params) { if (params->type != 0) - return FALSE; - return TRUE; + return false; + return true; } static char *game_text_format(const game_state *state) @@ -1106,7 +1106,7 @@ static void check_caches(const solver_state* sstate) /* Sets the line (with index i) to the new state 'line_new', and updates * the cached counts of any affected faces and dots. - * Returns TRUE if this actually changed the line's state. */ + * Returns true if this actually changed the line's state. */ static int solver_set_line(solver_state *sstate, int i, enum line_state line_new #ifdef SHOW_WORKING @@ -1123,7 +1123,7 @@ static int solver_set_line(solver_state *sstate, int i, check_caches(sstate); if (state->lines[i] == line_new) { - return FALSE; /* nothing changed */ + return false; /* nothing changed */ } state->lines[i] = line_new; @@ -1158,7 +1158,7 @@ static int solver_set_line(solver_state *sstate, int i, } check_caches(sstate); - return TRUE; + return true; } #ifdef SHOW_WORKING @@ -1170,7 +1170,7 @@ static int solver_set_line(solver_state *sstate, int i, * Merge two dots due to the existence of an edge between them. * Updates the dsf tracking equivalence classes, and keeps track of * the length of path each dot is currently a part of. - * Returns TRUE if the dots were already linked, ie if they are part of a + * Returns true if the dots were already linked, ie if they are part of a * closed loop, and false otherwise. */ static int merge_dots(solver_state *sstate, int edge_index) @@ -1186,13 +1186,13 @@ static int merge_dots(solver_state *sstate, int edge_index) j = dsf_canonify(sstate->dotdsf, j); if (i == j) { - return TRUE; + return true; } else { len = sstate->looplen[i] + sstate->looplen[j]; dsf_merge(sstate->dotdsf, i, j); i = dsf_canonify(sstate->dotdsf, i); sstate->looplen[i] = len; - return FALSE; + return false; } } @@ -1271,14 +1271,14 @@ static int face_order(const game_state* state, int face, char line_type) static int dot_setall(solver_state *sstate, int dot, char old_type, char new_type) { - int retval = FALSE, r; + int retval = false, r; game_state *state = sstate->state; grid *g; grid_dot *d; int i; if (old_type == new_type) - return FALSE; + return false; g = state->game_grid; d = g->dots + dot; @@ -1287,8 +1287,8 @@ static int dot_setall(solver_state *sstate, int dot, int line_index = d->edges[i] - g->edges; if (state->lines[line_index] == old_type) { r = solver_set_line(sstate, line_index, new_type); - assert(r == TRUE); - retval = TRUE; + assert(r == true); + retval = true; } } return retval; @@ -1298,14 +1298,14 @@ static int dot_setall(solver_state *sstate, int dot, static int face_setall(solver_state *sstate, int face, char old_type, char new_type) { - int retval = FALSE, r; + int retval = false, r; game_state *state = sstate->state; grid *g; grid_face *f; int i; if (old_type == new_type) - return FALSE; + return false; g = state->game_grid; f = g->faces + face; @@ -1314,8 +1314,8 @@ static int face_setall(solver_state *sstate, int face, int line_index = f->edges[i] - g->edges; if (state->lines[line_index] == old_type) { r = solver_set_line(sstate, line_index, new_type); - assert(r == TRUE); - retval = TRUE; + assert(r == true); + retval = true; } } return retval; @@ -1426,7 +1426,7 @@ static char *new_game_desc(const game_params *params, random_state *rs, state->clues = snewn(g->num_faces, signed char); state->lines = snewn(g->num_edges, char); state->line_errors = snewn(g->num_edges, unsigned char); - state->exactly_one_loop = FALSE; + state->exactly_one_loop = false; state->grid_type = params->type; @@ -1435,7 +1435,7 @@ static char *new_game_desc(const game_params *params, random_state *rs, memset(state->lines, LINE_UNKNOWN, g->num_edges); memset(state->line_errors, 0, g->num_edges); - state->solved = state->cheated = FALSE; + state->solved = state->cheated = false; /* Get a new random solvable board with all its clues filled in. Yes, this * can loop for ever if the params are suitably unfavourable, but @@ -1498,9 +1498,9 @@ static game_state *new_game(midend *me, const game_params *params, state->clues = snewn(num_faces, signed char); state->lines = snewn(num_edges, char); state->line_errors = snewn(num_edges, unsigned char); - state->exactly_one_loop = FALSE; + state->exactly_one_loop = false; - state->solved = state->cheated = FALSE; + state->solved = state->cheated = false; state->grid_type = params->type; @@ -1659,7 +1659,7 @@ static int check_completion(game_state *state) for (j = 0; j < d->order; j++) { int e = d->edges[j] - g->edges; if (state->lines[e] == LINE_YES) - state->line_errors[e] = TRUE; + state->line_errors[e] = true; } /* And mark this component as not worthy of further * consideration. */ @@ -1727,7 +1727,7 @@ static int check_completion(game_state *state) -1 != largest_comp) || (component_state[comp] == COMP_LOOP && comp != largest_comp)) - state->line_errors[i] = TRUE; + state->line_errors[i] = true; } } } @@ -1737,12 +1737,12 @@ static int check_completion(game_state *state) * If there is exactly one component and it is a loop, then * the puzzle is potentially complete, so check the clues. */ - ret = TRUE; + ret = true; for (i = 0; i < g->num_faces; i++) { int c = state->clues[i]; if (c >= 0 && face_order(state, i, LINE_YES) != c) { - ret = FALSE; + ret = false; break; } } @@ -1753,10 +1753,10 @@ static int check_completion(game_state *state) * nothing else, which will be used to vary the semantics of * clue highlighting at display time. */ - state->exactly_one_loop = TRUE; + state->exactly_one_loop = true; } else { - ret = FALSE; - state->exactly_one_loop = FALSE; + ret = false; + state->exactly_one_loop = false; } sfree(component_state); @@ -1795,7 +1795,7 @@ static int check_completion(game_state *state) * A dline can be uniquely identified by an edge/dot combination, given that * a dline-pair always goes clockwise around its common dot. The edge/dot * combination can be represented by an edge/bool combination - if bool is - * TRUE, use edge->dot1 else use edge->dot2. So the total number of dlines is + * true, use edge->dot1 else use edge->dot2. So the total number of dlines is * exactly twice the number of edges in the grid - although the dlines * spanning the infinite face are not all that useful to the solver. * Note that, by convention, a dline goes clockwise around its common dot, @@ -1912,7 +1912,7 @@ static int dline_set_opp_atleastone(solver_state *sstate, opp_dline_index = dline_index_from_dot(g, d, opp); return set_atleastone(sstate->dlines, opp_dline_index); } - return FALSE; + return false; } @@ -1925,7 +1925,7 @@ static int face_setall_identical(solver_state *sstate, int face_index, * direction dir from the square in question. Similarly inv[dir] is * whether or not the line in question is inverse to its canonical * element. */ - int retval = FALSE; + int retval = false; game_state *state = sstate->state; grid *g = state->game_grid; grid_face *f = g->faces + face_index; @@ -2103,7 +2103,7 @@ static int trivial_deductions(solver_state *sstate) current_no = sstate->face_no_count[i]; if (current_yes + current_no == f->order) { - sstate->face_solved[i] = TRUE; + sstate->face_solved[i] = true; continue; } @@ -2124,7 +2124,7 @@ static int trivial_deductions(solver_state *sstate) if (state->clues[i] == current_yes) { if (face_setall(sstate, i, LINE_UNKNOWN, LINE_NO)) diff = min(diff, DIFF_EASY); - sstate->face_solved[i] = TRUE; + sstate->face_solved[i] = true; continue; } @@ -2135,7 +2135,7 @@ static int trivial_deductions(solver_state *sstate) if (f->order - state->clues[i] == current_no) { if (face_setall(sstate, i, LINE_UNKNOWN, LINE_YES)) diff = min(diff, DIFF_EASY); - sstate->face_solved[i] = TRUE; + sstate->face_solved[i] = true; continue; } @@ -2207,11 +2207,11 @@ static int trivial_deductions(solver_state *sstate) if (yes == 0) { if (unknown == 0) { - sstate->dot_solved[i] = TRUE; + sstate->dot_solved[i] = true; } else if (unknown == 1) { dot_setall(sstate, i, LINE_UNKNOWN, LINE_NO); diff = min(diff, DIFF_EASY); - sstate->dot_solved[i] = TRUE; + sstate->dot_solved[i] = true; } } else if (yes == 1) { if (unknown == 0) { @@ -2226,7 +2226,7 @@ static int trivial_deductions(solver_state *sstate) dot_setall(sstate, i, LINE_UNKNOWN, LINE_NO); diff = min(diff, DIFF_EASY); } - sstate->dot_solved[i] = TRUE; + sstate->dot_solved[i] = true; } else { sstate->solver_status = SOLVER_MISTAKE; return DIFF_EASY; @@ -2701,9 +2701,9 @@ static int loop_deductions(solver_state *sstate) game_state *state = sstate->state; grid *g = state->game_grid; int shortest_chainlen = g->num_dots; - int loop_found = FALSE; + int loop_found = false; int dots_connected; - int progress = FALSE; + int progress = false; int i; /* @@ -2748,7 +2748,7 @@ static int loop_deductions(solver_state *sstate) sstate->solver_status = SOLVER_SOLVED; /* This discovery clearly counts as progress, even if we haven't * just added any lines or anything */ - progress = TRUE; + progress = true; goto finished_loop_deductionsing; } @@ -2836,7 +2836,7 @@ static int loop_deductions(solver_state *sstate) * make. */ progress = solver_set_line(sstate, i, val); - assert(progress == TRUE); + assert(progress == true); if (val == LINE_YES) { sstate->solver_status = SOLVER_AMBIGUOUS; goto finished_loop_deductionsing; @@ -3099,7 +3099,7 @@ static game_state *execute_move(const game_state *state, const char *move) if (move[0] == 'S') { move++; - newstate->cheated = TRUE; + newstate->cheated = true; } while (*move) { @@ -3126,7 +3126,7 @@ static game_state *execute_move(const game_state *state, const char *move) * Check for completion. */ if (check_completion(newstate)) - newstate->solved = TRUE; + newstate->solved = true; return newstate; @@ -3364,7 +3364,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, int border = BORDER(ds->tilesize); int i; int flash_changed; - int redraw_everything = FALSE; + int redraw_everything = false; int edges[REDRAW_OBJECTS_LIMIT], nedges = 0; int faces[REDRAW_OBJECTS_LIMIT], nfaces = 0; @@ -3395,7 +3395,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, */ if (!ds->started) { - redraw_everything = TRUE; + redraw_everything = true; /* * But we must still go through the upcoming loops, so that we * set up stuff in ds correctly for the initial redraw. @@ -3459,7 +3459,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, ds->clue_error[i] = clue_mistake; ds->clue_satisfied[i] = clue_satisfied; if (nfaces == REDRAW_OBJECTS_LIMIT) - redraw_everything = TRUE; + redraw_everything = true; else faces[nfaces++] = i; } @@ -3470,10 +3470,10 @@ static void game_redraw(drawing *dr, game_drawstate *ds, (flashtime <= FLASH_TIME/3 || flashtime >= FLASH_TIME*2/3)) { flash_changed = !ds->flashing; - ds->flashing = TRUE; + ds->flashing = true; } else { flash_changed = ds->flashing; - ds->flashing = FALSE; + ds->flashing = false; } /* Now, trundle through the edges. */ @@ -3484,7 +3484,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, (flash_changed && state->lines[i] == LINE_YES)) { ds->lines[i] = new_ds; if (nedges == REDRAW_OBJECTS_LIMIT) - redraw_everything = TRUE; + redraw_everything = true; else edges[nedges++] = i; } @@ -3520,7 +3520,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, } } - ds->started = TRUE; + ds->started = true; } static float game_flash_length(const game_state *oldstate, @@ -3648,7 +3648,7 @@ const struct game thegame = { encode_params, free_params, dup_params, - TRUE, game_configure, custom_params, + true, game_configure, custom_params, validate_params, new_game_desc, validate_desc, @@ -3656,7 +3656,7 @@ const struct game thegame = { dup_game, free_game, 1, solve_game, - TRUE, game_can_format_as_text_now, game_text_format, + true, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -3673,9 +3673,9 @@ const struct game thegame = { game_anim_length, game_flash_length, game_status, - TRUE, FALSE, game_print_size, game_print, - FALSE /* wants_statusbar */, - FALSE, game_timing_state, + true, false, game_print_size, game_print, + false /* wants_statusbar */, + false, game_timing_state, 0, /* mouse_priorities */ }; @@ -3697,21 +3697,21 @@ int main(int argc, char **argv) game_state *s; char *id = NULL, *desc; const char *err; - int grade = FALSE; + int grade = false; int ret, diff; #if 0 /* verbose solver not supported here (yet) */ - int really_verbose = FALSE; + int really_verbose = false; #endif while (--argc > 0) { char *p = *++argv; #if 0 /* verbose solver not supported here (yet) */ if (!strcmp(p, "-v")) { - really_verbose = TRUE; + really_verbose = true; } else #endif if (!strcmp(p, "-g")) { - grade = TRUE; + grade = true; } else if (*p == '-') { fprintf(stderr, "%s: unrecognised option `%s'\n", argv[0], p); return 1; |