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| author | Simon Tatham <anakin@pobox.com> | 2008-09-06 09:27:56 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2008-09-06 09:27:56 +0000 |
| commit | a7431c0b7ce232f296ebcd70172ca64e58300105 (patch) | |
| tree | 8f02add581cf4b0d0d69d4ad5490b124a322a0ad /loopy.c | |
| parent | c6b1d4472b2f339c54c9c9de06c6ebef2a92dba9 (diff) | |
| download | puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.zip puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.gz puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.bz2 puzzles-a7431c0b7ce232f296ebcd70172ca64e58300105.tar.xz | |
New infrastructure feature. Games are now permitted to be
_conditionally_ able to format the current puzzle as text to be sent
to the clipboard. For instance, if a game were to support playing on
a square grid and on other kinds of grid such as hexagonal, then it
might reasonably feel that only the former could be sensibly
rendered in ASCII art; so it can now arrange for the "Copy" menu
item to be greyed out depending on the game_params.
To do this I've introduced a new backend function
(can_format_as_text_now()), and renamed the existing static backend
field "can_format_as_text" to "can_format_as_text_ever". The latter
will cause compile errors for anyone maintaining a third-party front
end; if any such person is reading this, I apologise to them for the
inconvenience, but I did do it deliberately so that they'd know to
update their front end.
As yet, no checked-in game actually uses this feature; all current
games can still either copy always or copy never.
[originally from svn r8161]
Diffstat (limited to 'loopy.c')
| -rw-r--r-- | loopy.c | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -151,6 +151,11 @@ struct game_drawstate { char *clue_error; }; +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state); static char *state_to_text(const game_state *state); static char *validate_desc(game_params *params, char *desc); @@ -3821,7 +3826,7 @@ const struct game thegame = { dup_game, free_game, 1, solve_game, - TRUE, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, |