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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 13:53:24 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 16:34:41 +0100 |
| commit | b3243d75043cf1d70beb88d2a36eaebfe85c2c3f (patch) | |
| tree | ab6151e321465c172582ca064910665f055ceec9 /loopy.c | |
| parent | de67801b0fd3dfa11777c1ef86cd617baf376b7b (diff) | |
| download | puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.zip puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.gz puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.bz2 puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.xz | |
Return error messages as 'const char *', not 'char *'.
They're never dynamically allocated, and are almost always string
literals, so const is more appropriate.
Diffstat (limited to 'loopy.c')
| -rw-r--r-- | loopy.c | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -232,7 +232,7 @@ struct game_drawstate { char *clue_satisfied; }; -static char *validate_desc(const game_params *params, const char *desc); +static const char *validate_desc(const game_params *params, const char *desc); static int dot_order(const game_state* state, int i, char line_type); static int face_order(const game_state* state, int i, char line_type); static solver_state *solve_game_rec(const solver_state *sstate); @@ -675,7 +675,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, int full) { if (params->type < 0 || params->type >= NUM_GRID_TYPES) return "Illegal grid type"; @@ -756,7 +756,7 @@ static char *extract_grid_desc(const char **desc) /* We require that the params pass the test in validate_params and that the * description fills the entire game area */ -static char *validate_desc(const game_params *params, const char *desc) +static const char *validate_desc(const game_params *params, const char *desc) { int count = 0; grid *g; @@ -2908,7 +2908,7 @@ static solver_state *solve_game_rec(const solver_state *sstate_start) } static char *solve_game(const game_state *state, const game_state *currstate, - const char *aux, char **error) + const char *aux, const char **error) { char *soln = NULL; solver_state *sstate, *new_sstate; @@ -3687,7 +3687,8 @@ int main(int argc, char **argv) { game_params *p; game_state *s; - char *id = NULL, *desc, *err; + char *id = NULL, *desc; + const char *err; int grade = FALSE; int ret, diff; #if 0 /* verbose solver not supported here (yet) */ |