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| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 13:53:24 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 16:34:41 +0100 |
| commit | b3243d75043cf1d70beb88d2a36eaebfe85c2c3f (patch) | |
| tree | ab6151e321465c172582ca064910665f055ceec9 /magnets.c | |
| parent | de67801b0fd3dfa11777c1ef86cd617baf376b7b (diff) | |
| download | puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.zip puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.gz puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.bz2 puzzles-b3243d75043cf1d70beb88d2a36eaebfe85c2c3f.tar.xz | |
Return error messages as 'const char *', not 'char *'.
They're never dynamically allocated, and are almost always string
literals, so const is more appropriate.
Diffstat (limited to 'magnets.c')
| -rw-r--r-- | magnets.c | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -227,7 +227,7 @@ static game_params *custom_params(const config_item *cfg) return ret; } -static char *validate_params(const game_params *params, int full) +static const char *validate_params(const game_params *params, int full) { if (params->w < 2) return "Width must be at least one"; if (params->h < 2) return "Height must be at least one"; @@ -534,7 +534,7 @@ done: return state; } -static char *validate_desc(const game_params *params, const char *desc) +static const char *validate_desc(const game_params *params, const char *desc) { const char *prob; game_state *st = new_game_int(params, desc, &prob); @@ -1450,7 +1450,7 @@ static void solve_from_aux(const game_state *state, const char *aux) } static char *solve_game(const game_state *state, const game_state *currstate, - const char *aux, char **error) + const char *aux, const char **error) { game_state *solved = dup_game(currstate); char *move = NULL; @@ -2535,7 +2535,8 @@ static void start_soak(game_params *p, random_state *rs) int main(int argc, const char *argv[]) { int print = 0, soak = 0, solved = 0, ret; - char *id = NULL, *desc, *desc_gen = NULL, *err, *aux = NULL; + char *id = NULL, *desc, *desc_gen = NULL, *aux = NULL; + const char *err; game_state *s = NULL; game_params *p = NULL; random_state *rs = NULL; |