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authorSimon Tatham <anakin@pobox.com>2017-10-01 13:53:24 +0100
committerSimon Tatham <anakin@pobox.com>2017-10-01 16:34:41 +0100
commitb3243d75043cf1d70beb88d2a36eaebfe85c2c3f (patch)
treeab6151e321465c172582ca064910665f055ceec9 /magnets.c
parentde67801b0fd3dfa11777c1ef86cd617baf376b7b (diff)
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Return error messages as 'const char *', not 'char *'.
They're never dynamically allocated, and are almost always string literals, so const is more appropriate.
Diffstat (limited to 'magnets.c')
-rw-r--r--magnets.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/magnets.c b/magnets.c
index 5a6b661..ebb5376 100644
--- a/magnets.c
+++ b/magnets.c
@@ -227,7 +227,7 @@ static game_params *custom_params(const config_item *cfg)
return ret;
}
-static char *validate_params(const game_params *params, int full)
+static const char *validate_params(const game_params *params, int full)
{
if (params->w < 2) return "Width must be at least one";
if (params->h < 2) return "Height must be at least one";
@@ -534,7 +534,7 @@ done:
return state;
}
-static char *validate_desc(const game_params *params, const char *desc)
+static const char *validate_desc(const game_params *params, const char *desc)
{
const char *prob;
game_state *st = new_game_int(params, desc, &prob);
@@ -1450,7 +1450,7 @@ static void solve_from_aux(const game_state *state, const char *aux)
}
static char *solve_game(const game_state *state, const game_state *currstate,
- const char *aux, char **error)
+ const char *aux, const char **error)
{
game_state *solved = dup_game(currstate);
char *move = NULL;
@@ -2535,7 +2535,8 @@ static void start_soak(game_params *p, random_state *rs)
int main(int argc, const char *argv[])
{
int print = 0, soak = 0, solved = 0, ret;
- char *id = NULL, *desc, *desc_gen = NULL, *err, *aux = NULL;
+ char *id = NULL, *desc, *desc_gen = NULL, *aux = NULL;
+ const char *err;
game_state *s = NULL;
game_params *p = NULL;
random_state *rs = NULL;