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authorSimon Tatham <anakin@pobox.com>2007-03-03 17:15:25 +0000
committerSimon Tatham <anakin@pobox.com>2007-03-03 17:15:25 +0000
commit587d1057997233cd1adf5770a88afea688c968dd (patch)
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parent6a361ce73487e1a1f22c1509db9d8c20bd850648 (diff)
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My favourite kind of patch, from James H: one which decreases the
amount of code. James has ripped out the solver's version of check_complete(), in favour of using the one I wrote for the game-playing UI. My one checks connectedness, which means that the solver will now not believe non-solutions to puzzles where connectedness becomes a difficult issue. Examples of game IDs which are now solved correctly but were previously not are 5x3:ubb and 7x7:ajfzmfqgtdzgt. [originally from svn r7362]
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