diff options
| author | Simon Tatham <anakin@pobox.com> | 2007-03-03 17:15:25 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2007-03-03 17:15:25 +0000 |
| commit | 587d1057997233cd1adf5770a88afea688c968dd (patch) | |
| tree | 44da0ae68204a5e257adf95ca265b7f288353c90 /malloc.c | |
| parent | 6a361ce73487e1a1f22c1509db9d8c20bd850648 (diff) | |
| download | puzzles-587d1057997233cd1adf5770a88afea688c968dd.zip puzzles-587d1057997233cd1adf5770a88afea688c968dd.tar.gz puzzles-587d1057997233cd1adf5770a88afea688c968dd.tar.bz2 puzzles-587d1057997233cd1adf5770a88afea688c968dd.tar.xz | |
My favourite kind of patch, from James H: one which decreases the
amount of code. James has ripped out the solver's version of
check_complete(), in favour of using the one I wrote for the
game-playing UI. My one checks connectedness, which means that the
solver will now not believe non-solutions to puzzles where
connectedness becomes a difficult issue. Examples of game IDs which
are now solved correctly but were previously not are 5x3:ubb and
7x7:ajfzmfqgtdzgt.
[originally from svn r7362]
Diffstat (limited to 'malloc.c')
0 files changed, 0 insertions, 0 deletions