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| author | Simon Tatham <anakin@pobox.com> | 2005-06-06 11:21:36 +0000 |
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| committer | Simon Tatham <anakin@pobox.com> | 2005-06-06 11:21:36 +0000 |
| commit | 69f7e7f8f5890946f4625fc071eb3f8313b17238 (patch) | |
| tree | 6d6dfa8255a2d7a2b5a3529bb3b9a4b0f6101e66 /malloc.c | |
| parent | 57b3982c83694eb61dd97762ecfb3d53eeabf4f4 (diff) | |
| download | puzzles-69f7e7f8f5890946f4625fc071eb3f8313b17238.zip puzzles-69f7e7f8f5890946f4625fc071eb3f8313b17238.tar.gz puzzles-69f7e7f8f5890946f4625fc071eb3f8313b17238.tar.bz2 puzzles-69f7e7f8f5890946f4625fc071eb3f8313b17238.tar.xz | |
Introduce a new game backend function (there seem to have been a lot
of these recently) whose job is to update a game_ui to be consistent
with a new game_state. This is called by midend.c in every situation
where the current game_state changes _other_ than as a result of
make_move (Undo, Redo, Restart, Solve).
The introduction of this function allows a game_ui to contain
information about selections or highlights within a game_state which
simply wouldn't make sense when transferred to another game_state.
In particular, I've used it to fix a subtle bug in Solo whereby,
although you couldn't right-click to pencil-mode highlight a filled
square, you could _get_ a pencil-mode highlight in a filled square
if you used Undo and Redo. (Undo to before the square was filled,
right-click to highlight it, then Redo. Alternatively, left-click
and clear the square, right-click to highlight it, then Undo.)
[originally from svn r5912]
Diffstat (limited to 'malloc.c')
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