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| author | Simon Tatham <anakin@pobox.com> | 2005-09-01 11:57:56 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-09-01 11:57:56 +0000 |
| commit | 94b36c11e00bb740813506b0d3911f90f1829941 (patch) | |
| tree | 07767f714efa6b617fde66876073a16eebd89ea3 /malloc.c | |
| parent | 6992530a8514f88238fd6f8c508f54b058ee3f19 (diff) | |
| download | puzzles-94b36c11e00bb740813506b0d3911f90f1829941.zip puzzles-94b36c11e00bb740813506b0d3911f90f1829941.tar.gz puzzles-94b36c11e00bb740813506b0d3911f90f1829941.tar.bz2 puzzles-94b36c11e00bb740813506b0d3911f90f1829941.tar.xz | |
James H has implemented a new `Tricky' difficulty level in Light Up:
a non-recursive level above Easy, which therefore moves the
recursive Hard mode further up still. Play-testing suggests that in
fact Tricky is often _harder_ than the old Hard mode, since the
latter had limited depth of recursion and would therefore spot
complex deductions only if it happened to start a recursion on the
right square; Tricky may be limited in the sophistication of its
complex deductions, but it never misses one, so its puzzles tend to
be hard all over.
Also in this checkin, a new source file `nullfe.c', containing all
the annoying stub functions required to make command-line solvers
link successfully. James wrote this for (the new) lightupsolver, and
I've used it to simplify the other stand-alone solvers.
[originally from svn r6254]
Diffstat (limited to 'malloc.c')
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