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| author | Simon Tatham <anakin@pobox.com> | 2004-04-25 14:27:58 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-04-25 14:27:58 +0000 |
| commit | 96dbb537ee14f992459a8359a113a78414addf9d (patch) | |
| tree | 1d1e46e1dcda779dffca03c29bdfdf1fce66f3e4 /malloc.c | |
| download | puzzles-96dbb537ee14f992459a8359a113a78414addf9d.zip puzzles-96dbb537ee14f992459a8359a113a78414addf9d.tar.gz puzzles-96dbb537ee14f992459a8359a113a78414addf9d.tar.bz2 puzzles-96dbb537ee14f992459a8359a113a78414addf9d.tar.xz | |
Initial checkin of a portable framework for writing small GUI puzzle
games.
[originally from svn r4138]
Diffstat (limited to 'malloc.c')
| -rw-r--r-- | malloc.c | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/malloc.c b/malloc.c new file mode 100644 index 0000000..5e11ac0 --- /dev/null +++ b/malloc.c @@ -0,0 +1,52 @@ +/* + * malloc.c: safe wrappers around malloc, realloc, free, strdup + */ + +#include <stdlib.h> +#include "puzzles.h" + +/* + * smalloc should guarantee to return a useful pointer - Halibut + * can do nothing except die when it's out of memory anyway. + */ +void *smalloc(int size) { + void *p; + p = malloc(size); + if (!p) + fatal("out of memory"); + return p; +} + +/* + * sfree should guaranteeably deal gracefully with freeing NULL + */ +void sfree(void *p) { + if (p) { + free(p); + } +} + +/* + * srealloc should guaranteeably be able to realloc NULL + */ +void *srealloc(void *p, int size) { + void *q; + if (p) { + q = realloc(p, size); + } else { + q = malloc(size); + } + if (!q) + fatal("out of memory"); + return q; +} + +/* + * dupstr is like strdup, but with the never-return-NULL property + * of smalloc (and also reliably defined in all environments :-) + */ +char *dupstr(char *s) { + char *r = smalloc(1+strlen(s)); + strcpy(r,s); + return r; +} |