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| author | Simon Tatham <anakin@pobox.com> | 2005-10-10 16:31:26 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-10-10 16:31:26 +0000 |
| commit | dd175e490a197026210ba4432eec6236971c6173 (patch) | |
| tree | 33808474c6aaf0b3393567bb40094281c51fac6d /maxflow.c | |
| parent | 813cd5e3bf17c426bfafcf9d64f94ddeaf8deac0 (diff) | |
| download | puzzles-dd175e490a197026210ba4432eec6236971c6173.zip puzzles-dd175e490a197026210ba4432eec6236971c6173.tar.gz puzzles-dd175e490a197026210ba4432eec6236971c6173.tar.bz2 puzzles-dd175e490a197026210ba4432eec6236971c6173.tar.xz | |
Fixes for handling human-entered Flip games. The clicked-on square
always got a flip animation even when it wasn't one of the ones
being turned, and a square with no effect at all was still counting
as a move.
Since it's an invariant of Flip's internal generator that every
square includes itself as an effect, this never comes up in auto-
generated games.
[originally from svn r6384]
Diffstat (limited to 'maxflow.c')
0 files changed, 0 insertions, 0 deletions