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| author | Simon Tatham <anakin@pobox.com> | 2005-06-28 06:59:27 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-28 06:59:27 +0000 |
| commit | 08410651e05b0723073d53e7d75174767633bf87 (patch) | |
| tree | 4b50ec1063d20606891e015b85c12471f8c82791 /midend.c | |
| parent | 76d50e69059aeebe8b47089615518a8b9e225d40 (diff) | |
| download | puzzles-08410651e05b0723073d53e7d75174767633bf87.zip puzzles-08410651e05b0723073d53e7d75174767633bf87.tar.gz puzzles-08410651e05b0723073d53e7d75174767633bf87.tar.bz2 puzzles-08410651e05b0723073d53e7d75174767633bf87.tar.xz | |
Annoying special cases for Mines.
Firstly, the `Restart' function now reconstructs an initial game
state from the game description rather than dup_game(states[0]).
This means that Restart in a game of Mines restarts to just _after_
the initial click, so you can resume the puzzle-solving part without
having to remember where you placed that click.
Secondly, the midend now contains a second `private' game desc,
which is guaranteed to actually reconstruct the initial game_state
correctly (which Mines's publicly visible game descs tend not to,
since they describe a state which has already had the first click).
This should make serialising of Mines more sensible.
[originally from svn r6025]
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 45 |
1 files changed, 40 insertions, 5 deletions
@@ -25,7 +25,29 @@ struct midend_data { random_state *random; const game *ourgame; - char *desc, *seedstr; + /* + * `desc' and `privdesc' deserve a comment. + * + * `desc' is the game description as presented to the user when + * they ask for Game -> Specific. `privdesc', if non-NULL, is a + * different game description used to reconstruct the initial + * game_state when de-serialising. If privdesc is NULL, `desc' + * is used for both. + * + * For almost all games, `privdesc' is NULL and never used. The + * exception (as usual) is Mines: the initial game state has no + * squares open at all, but after the first click `desc' is + * rewritten to describe a game state with an initial click and + * thus a bunch of squares open. If we used that desc to + * serialise and deserialise, then the initial game state after + * deserialisation would look unlike the initial game state + * beforehand, and worse still execute_move() might fail on the + * attempted first click. So `privdesc' is also used in this + * case, to provide a game description describing the same + * fixed mine layout _but_ no initial click. (These game IDs + * may also be typed directly into Mines if you like.) + */ + char *desc, *privdesc, *seedstr; game_aux_info *aux_info; enum { GOT_SEED, GOT_DESC, GOT_NOTHING } genmode; int nstates, statesize, statepos; @@ -75,7 +97,7 @@ midend_data *midend_new(frontend *fe, const game *ourgame) me->states = NULL; me->params = ourgame->default_params(); me->curparams = NULL; - me->desc = NULL; + me->desc = me->privdesc = NULL; me->seedstr = NULL; me->aux_info = NULL; me->genmode = GOT_NOTHING; @@ -212,6 +234,7 @@ void midend_new_game(midend_data *me) } sfree(me->desc); + sfree(me->privdesc); if (me->aux_info) me->ourgame->free_aux_info(me->aux_info); me->aux_info = NULL; @@ -219,6 +242,7 @@ void midend_new_game(midend_data *me) rs = random_init(me->seedstr, strlen(me->seedstr)); me->desc = me->ourgame->new_desc(me->curparams, rs, &me->aux_info, TRUE); + me->privdesc = NULL; random_free(rs); } @@ -317,7 +341,14 @@ void midend_restart_game(midend_data *me) if (me->statepos == 1) return; /* no point doing anything at all! */ - s = me->ourgame->dup_game(me->states[0].state); + /* + * During restart, we reconstruct the game from the (public) + * game description rather than from states[0], because that + * way Mines gets slightly more sensible behaviour (restart + * goes to _after_ the first click so you don't have to + * remember where you clicked). + */ + s = me->ourgame->new_game(me, me->params, me->desc); /* * Now enter the restarted state as the next move. @@ -737,10 +768,13 @@ int midend_wants_statusbar(midend_data *me) return me->ourgame->wants_statusbar(); } -void midend_supersede_game_desc(midend_data *me, char *desc) +void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc) { sfree(me->desc); + sfree(me->privdesc); +printf("%s\n%s\n", desc, privdesc); me->desc = dupstr(desc); + me->privdesc = privdesc ? dupstr(privdesc) : NULL; } config_item *midend_get_config(midend_data *me, int which, char **wintitle) @@ -880,7 +914,8 @@ static char *midend_game_id_int(midend_data *me, char *id, int defmode) } sfree(me->desc); - me->desc = NULL; + sfree(me->privdesc); + me->desc = me->privdesc = NULL; sfree(me->seedstr); me->seedstr = NULL; |