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authorSimon Tatham <anakin@pobox.com>2005-06-28 06:59:27 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-28 06:59:27 +0000
commit08410651e05b0723073d53e7d75174767633bf87 (patch)
tree4b50ec1063d20606891e015b85c12471f8c82791 /midend.c
parent76d50e69059aeebe8b47089615518a8b9e225d40 (diff)
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Annoying special cases for Mines.
Firstly, the `Restart' function now reconstructs an initial game state from the game description rather than dup_game(states[0]). This means that Restart in a game of Mines restarts to just _after_ the initial click, so you can resume the puzzle-solving part without having to remember where you placed that click. Secondly, the midend now contains a second `private' game desc, which is guaranteed to actually reconstruct the initial game_state correctly (which Mines's publicly visible game descs tend not to, since they describe a state which has already had the first click). This should make serialising of Mines more sensible. [originally from svn r6025]
Diffstat (limited to 'midend.c')
-rw-r--r--midend.c45
1 files changed, 40 insertions, 5 deletions
diff --git a/midend.c b/midend.c
index 5f4e795..bcc842f 100644
--- a/midend.c
+++ b/midend.c
@@ -25,7 +25,29 @@ struct midend_data {
random_state *random;
const game *ourgame;
- char *desc, *seedstr;
+ /*
+ * `desc' and `privdesc' deserve a comment.
+ *
+ * `desc' is the game description as presented to the user when
+ * they ask for Game -> Specific. `privdesc', if non-NULL, is a
+ * different game description used to reconstruct the initial
+ * game_state when de-serialising. If privdesc is NULL, `desc'
+ * is used for both.
+ *
+ * For almost all games, `privdesc' is NULL and never used. The
+ * exception (as usual) is Mines: the initial game state has no
+ * squares open at all, but after the first click `desc' is
+ * rewritten to describe a game state with an initial click and
+ * thus a bunch of squares open. If we used that desc to
+ * serialise and deserialise, then the initial game state after
+ * deserialisation would look unlike the initial game state
+ * beforehand, and worse still execute_move() might fail on the
+ * attempted first click. So `privdesc' is also used in this
+ * case, to provide a game description describing the same
+ * fixed mine layout _but_ no initial click. (These game IDs
+ * may also be typed directly into Mines if you like.)
+ */
+ char *desc, *privdesc, *seedstr;
game_aux_info *aux_info;
enum { GOT_SEED, GOT_DESC, GOT_NOTHING } genmode;
int nstates, statesize, statepos;
@@ -75,7 +97,7 @@ midend_data *midend_new(frontend *fe, const game *ourgame)
me->states = NULL;
me->params = ourgame->default_params();
me->curparams = NULL;
- me->desc = NULL;
+ me->desc = me->privdesc = NULL;
me->seedstr = NULL;
me->aux_info = NULL;
me->genmode = GOT_NOTHING;
@@ -212,6 +234,7 @@ void midend_new_game(midend_data *me)
}
sfree(me->desc);
+ sfree(me->privdesc);
if (me->aux_info)
me->ourgame->free_aux_info(me->aux_info);
me->aux_info = NULL;
@@ -219,6 +242,7 @@ void midend_new_game(midend_data *me)
rs = random_init(me->seedstr, strlen(me->seedstr));
me->desc = me->ourgame->new_desc(me->curparams, rs,
&me->aux_info, TRUE);
+ me->privdesc = NULL;
random_free(rs);
}
@@ -317,7 +341,14 @@ void midend_restart_game(midend_data *me)
if (me->statepos == 1)
return; /* no point doing anything at all! */
- s = me->ourgame->dup_game(me->states[0].state);
+ /*
+ * During restart, we reconstruct the game from the (public)
+ * game description rather than from states[0], because that
+ * way Mines gets slightly more sensible behaviour (restart
+ * goes to _after_ the first click so you don't have to
+ * remember where you clicked).
+ */
+ s = me->ourgame->new_game(me, me->params, me->desc);
/*
* Now enter the restarted state as the next move.
@@ -737,10 +768,13 @@ int midend_wants_statusbar(midend_data *me)
return me->ourgame->wants_statusbar();
}
-void midend_supersede_game_desc(midend_data *me, char *desc)
+void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc)
{
sfree(me->desc);
+ sfree(me->privdesc);
+printf("%s\n%s\n", desc, privdesc);
me->desc = dupstr(desc);
+ me->privdesc = privdesc ? dupstr(privdesc) : NULL;
}
config_item *midend_get_config(midend_data *me, int which, char **wintitle)
@@ -880,7 +914,8 @@ static char *midend_game_id_int(midend_data *me, char *id, int defmode)
}
sfree(me->desc);
- me->desc = NULL;
+ sfree(me->privdesc);
+ me->desc = me->privdesc = NULL;
sfree(me->seedstr);
me->seedstr = NULL;