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authorSimon Tatham <anakin@pobox.com>2005-05-17 17:20:08 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-17 17:20:08 +0000
commit0e197efe44db0371dcba395be41fe772dac02b01 (patch)
tree48e02cfeded93043d0d64f959ba1b8fe4a548c5c /midend.c
parentf3a27738025ce7d2bce24548f13133ff499ff5f6 (diff)
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After much thought, I've decided that `Restart' on r is not a
particularly useful keypress, particularly given how easy it is to confuse it with `Redo'. So both r and ^R are now Redo, and Restart is relegated to being a menu-only option. [originally from svn r5796]
Diffstat (limited to 'midend.c')
-rw-r--r--midend.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/midend.c b/midend.c
index 0c91491..d35ad7c 100644
--- a/midend.c
+++ b/midend.c
@@ -2,7 +2,7 @@
* midend.c: general middle fragment sitting between the
* platform-specific front end and game-specific back end.
* Maintains a move list, takes care of Undo and Redo commands, and
- * processes standard keystrokes for undo/redo/new/restart/quit.
+ * processes standard keystrokes for undo/redo/new/quit.
*/
#include <stdio.h>
@@ -238,6 +238,8 @@ void midend_restart_game(midend_data *me)
{
game_state *s;
+ midend_stop_anim(me);
+
assert(me->statepos >= 1);
if (me->statepos == 1)
return; /* no point doing anything at all! */
@@ -272,11 +274,6 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button)
midend_new_game(me);
midend_redraw(me);
return 1; /* never animate */
- } else if (button == 'r' || button == 'R') {
- midend_stop_anim(me);
- midend_restart_game(me);
- midend_redraw(me);
- return 1; /* never animate */
} else if (button == 'u' || button == 'u' ||
button == '\x1A' || button == '\x1F') {
midend_stop_anim(me);
@@ -284,7 +281,8 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button)
gotspecial = TRUE;
if (!midend_undo(me))
return 1;
- } else if (button == '\x12') {
+ } else if (button == 'r' || button == 'R' ||
+ button == '\x12') {
midend_stop_anim(me);
if (!midend_redo(me))
return 1;