diff options
| author | Simon Tatham <anakin@pobox.com> | 2005-10-22 16:44:38 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-10-22 16:44:38 +0000 |
| commit | 40fcf516f40e10f23f5a9f6760bfffae206b2e49 (patch) | |
| tree | 6c6ca9b79fdbcc5f57280812d8b2a032d6266b62 /midend.c | |
| parent | b44d75aa4e97e9264e585712a8ec5fa757b645ec (diff) | |
| download | puzzles-40fcf516f40e10f23f5a9f6760bfffae206b2e49.zip puzzles-40fcf516f40e10f23f5a9f6760bfffae206b2e49.tar.gz puzzles-40fcf516f40e10f23f5a9f6760bfffae206b2e49.tar.bz2 puzzles-40fcf516f40e10f23f5a9f6760bfffae206b2e49.tar.xz | |
Cleanup: remove the game_state parameter to game_colours(). No game
was actually using it, and also it wasn't being called again for
different game states or different game parameters, so it would have
been a mistake to depend on anything in that game state. Games are
now expected to commit in advance to a single fixed list of all the
colours they will ever need, which was the case in practice already
and simplifies any later port to a colour-poor platform. Also this
change has removed a lot of unnecessary faff from midend_colours().
[originally from svn r6416]
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 16 |
1 files changed, 1 insertions, 15 deletions
@@ -767,20 +767,9 @@ void midend_timer(midend *me, float tplus) float *midend_colours(midend *me, int *ncolours) { - game_state *state = NULL; float *ret; - if (me->nstates == 0) { - char *aux = NULL; - char *desc = me->ourgame->new_desc(me->params, me->random, - &aux, TRUE); - state = me->ourgame->new_game(me, me->params, desc); - sfree(desc); - sfree(aux); - } else - state = me->states[0].state; - - ret = me->ourgame->colours(me->frontend, state, ncolours); + ret = me->ourgame->colours(me->frontend, ncolours); { int i; @@ -810,9 +799,6 @@ float *midend_colours(midend *me, int *ncolours) } } - if (me->nstates == 0) - me->ourgame->free_game(state); - return ret; } |