aboutsummaryrefslogtreecommitdiff
path: root/midend.c
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2005-05-02 13:17:10 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-02 13:17:10 +0000
commit4f7b65de2e5f6387a819dd3767f5459b06f5db11 (patch)
treecae01c5919854fcbbffae43de6032fc50ae5c031 /midend.c
parentaea7b6181580df2f0b28d027832dee8d9abccd73 (diff)
downloadpuzzles-4f7b65de2e5f6387a819dd3767f5459b06f5db11.zip
puzzles-4f7b65de2e5f6387a819dd3767f5459b06f5db11.tar.gz
puzzles-4f7b65de2e5f6387a819dd3767f5459b06f5db11.tar.bz2
puzzles-4f7b65de2e5f6387a819dd3767f5459b06f5db11.tar.xz
Added an automatic `Solve' feature to most games. This is useful for
various things: - if you haven't fully understood what a game is about, it gives you an immediate example of a puzzle plus its solution so you can understand it - in some games it's useful to compare your solution with the real one and see where you made a mistake - in the rearrangement games (Fifteen, Sixteen, Twiddle) it's handy to be able to get your hands on a pristine grid quickly so you can practise or experiment with manoeuvres on it - it provides a good way of debugging the games if you think you've encountered an unsolvable grid! [originally from svn r5731]
Diffstat (limited to 'midend.c')
-rw-r--r--midend.c32
1 files changed, 32 insertions, 0 deletions
diff --git a/midend.c b/midend.c
index dbbaad4..084cd16 100644
--- a/midend.c
+++ b/midend.c
@@ -595,3 +595,35 @@ char *midend_text_format(midend_data *me)
else
return NULL;
}
+
+char *midend_solve(midend_data *me)
+{
+ game_state *s;
+ char *msg;
+
+ if (!me->ourgame->can_solve)
+ return "This game does not support the Solve operation";
+
+ if (me->statepos < 1)
+ return "No game set up to solve"; /* _shouldn't_ happen! */
+
+ msg = "Solve operation failed"; /* game _should_ overwrite on error */
+ s = me->ourgame->solve(me->states[0], me->aux_info, &msg);
+ if (!s)
+ return msg;
+
+ /*
+ * Now enter the solved state as the next move.~|~
+ */
+ midend_stop_anim(me);
+ while (me->nstates > me->statepos)
+ me->ourgame->free_game(me->states[--me->nstates]);
+ ensure(me);
+ me->states[me->nstates] = s;
+ me->statepos = ++me->nstates;
+ me->anim_time = 0.0;
+ midend_finish_move(me);
+ midend_redraw(me);
+ activate_timer(me->frontend);
+ return NULL;
+}