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| author | Simon Tatham <anakin@pobox.com> | 2005-05-02 13:17:10 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-02 13:17:10 +0000 |
| commit | 4f7b65de2e5f6387a819dd3767f5459b06f5db11 (patch) | |
| tree | cae01c5919854fcbbffae43de6032fc50ae5c031 /midend.c | |
| parent | aea7b6181580df2f0b28d027832dee8d9abccd73 (diff) | |
| download | puzzles-4f7b65de2e5f6387a819dd3767f5459b06f5db11.zip puzzles-4f7b65de2e5f6387a819dd3767f5459b06f5db11.tar.gz puzzles-4f7b65de2e5f6387a819dd3767f5459b06f5db11.tar.bz2 puzzles-4f7b65de2e5f6387a819dd3767f5459b06f5db11.tar.xz | |
Added an automatic `Solve' feature to most games. This is useful for
various things:
- if you haven't fully understood what a game is about, it gives
you an immediate example of a puzzle plus its solution so you can
understand it
- in some games it's useful to compare your solution with the real
one and see where you made a mistake
- in the rearrangement games (Fifteen, Sixteen, Twiddle) it's handy
to be able to get your hands on a pristine grid quickly so you
can practise or experiment with manoeuvres on it
- it provides a good way of debugging the games if you think you've
encountered an unsolvable grid!
[originally from svn r5731]
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 32 |
1 files changed, 32 insertions, 0 deletions
@@ -595,3 +595,35 @@ char *midend_text_format(midend_data *me) else return NULL; } + +char *midend_solve(midend_data *me) +{ + game_state *s; + char *msg; + + if (!me->ourgame->can_solve) + return "This game does not support the Solve operation"; + + if (me->statepos < 1) + return "No game set up to solve"; /* _shouldn't_ happen! */ + + msg = "Solve operation failed"; /* game _should_ overwrite on error */ + s = me->ourgame->solve(me->states[0], me->aux_info, &msg); + if (!s) + return msg; + + /* + * Now enter the solved state as the next move.~|~ + */ + midend_stop_anim(me); + while (me->nstates > me->statepos) + me->ourgame->free_game(me->states[--me->nstates]); + ensure(me); + me->states[me->nstates] = s; + me->statepos = ++me->nstates; + me->anim_time = 0.0; + midend_finish_move(me); + midend_redraw(me); + activate_timer(me->frontend); + return NULL; +} |