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| author | Franklin Wei <me@fwei.tk> | 2018-04-17 16:18:16 -0400 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2018-04-22 17:04:50 +0100 |
| commit | 60a929a250cf4f7f87ac082e5705f9a838a7f8c8 (patch) | |
| tree | 33a8a715f6320d2a2d58532b04e33ef111f31507 /midend.c | |
| parent | 3d04dd3335a2c4c6007ff4e2a58a2855c7a9c52a (diff) | |
| download | puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.zip puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.tar.gz puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.tar.bz2 puzzles-60a929a250cf4f7f87ac082e5705f9a838a7f8c8.tar.xz | |
Add a request_keys() function with a midend wrapper.
This function gives the front end a way to find out what keys the back
end requires; and as such it is mostly useful for ports without a
keyboard. It is based on changes originally found in Chris Boyle's
Android port, though some modifications were needed to make it more
flexible.
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 21 |
1 files changed, 21 insertions, 0 deletions
@@ -1104,6 +1104,27 @@ int midend_process_key(midend *me, int x, int y, int button) return ret; } +key_label *midend_request_keys(midend *me, int *n) +{ + key_label *keys = NULL; + int nkeys = 0, i; + + if(me->ourgame->request_keys) + { + keys = me->ourgame->request_keys(midend_get_params(me), &nkeys); + for(i = 0; i < nkeys; ++i) + { + if(!keys[i].label) + keys[i].label = button2label(keys[i].button); + } + } + + if(n) + *n = nkeys; + + return keys; +} + void midend_redraw(midend *me) { assert(me->drawing); |