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| author | Franklin Wei <franklin@rockbox.org> | 2020-07-06 22:06:30 -0400 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2020-12-07 19:40:06 +0000 |
| commit | 78bc9ea7f79f379634f822d5f95242900f5716b9 (patch) | |
| tree | 20dd3aa4e3ea4025fb72953c9d9950792ada7023 /midend.c | |
| parent | 9aa7b7cdfb2bcd200f45941a58d6ae698882a2d4 (diff) | |
| download | puzzles-78bc9ea7f79f379634f822d5f95242900f5716b9.zip puzzles-78bc9ea7f79f379634f822d5f95242900f5716b9.tar.gz puzzles-78bc9ea7f79f379634f822d5f95242900f5716b9.tar.bz2 puzzles-78bc9ea7f79f379634f822d5f95242900f5716b9.tar.xz | |
Add method for frontends to query the backend's cursor location.
The Rockbox frontend allows games to be displayed in a "zoomed-in"
state targets with small displays. Currently we use a modal interface
-- a "viewing" mode in which the cursor keys are used to pan around
the rendered bitmap; and an "interaction" mode that actually sends
keys to the game.
This commit adds a midend_get_cursor_location() function to allow the
frontend to retrieve the backend's cursor location or other "region of
interest" -- such as the player location in Cube or Inertia.
With this information, the Rockbox frontend can now intelligently
follow the cursor around in the zoomed-in state, eliminating the need
for a modal interface.
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 29 |
1 files changed, 29 insertions, 0 deletions
@@ -1464,6 +1464,35 @@ void midend_request_id_changes(midend *me, void (*notify)(void *), void *ctx) me->game_id_change_notify_ctx = ctx; } +bool midend_get_cursor_location(midend *me, + int *x_out, int *y_out, + int *w_out, int *h_out) +{ + int x, y, w, h; + x = y = -1; + w = h = 1; + + if(me->ourgame->get_cursor_location) + me->ourgame->get_cursor_location(me->ui, + me->drawstate, + me->states[me->statepos-1].state, + me->params, + &x, &y, &w, &h); + + if(x == -1 && y == -1) + return false; + + if(x_out) + *x_out = x; + if(y_out) + *y_out = y; + if(w_out) + *w_out = w; + if(h_out) + *h_out = h; + return true; +} + void midend_supersede_game_desc(midend *me, const char *desc, const char *privdesc) { |