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| author | Simon Tatham <anakin@pobox.com> | 2023-04-21 15:30:41 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-21 16:18:04 +0100 |
| commit | a4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch) | |
| tree | 43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /midend.c | |
| parent | ec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff) | |
| download | puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.zip puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.gz puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.bz2 puzzles-a4fca3286f3aa630a3641e50a8e1f44ab1504a29.tar.xz | |
Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they
become fields in game_ui. So these functions, which could previously
access those options directly via getenv, will now need to be given a
game_ui where they can look them up.
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -303,7 +303,7 @@ static void midend_size_new_drawstate(midend *me) * anyway yet. */ if (me->tilesize > 0) { - me->ourgame->compute_size(me->params, me->tilesize, + me->ourgame->compute_size(me->params, me->tilesize, me->ui, &me->winwidth, &me->winheight); me->ourgame->set_size(me->drawing, me->drawstate, me->params, me->tilesize); @@ -328,19 +328,19 @@ static int convert_tilesize(midend *me, int old_tilesize, defaults = me->ourgame->default_params(); - me->ourgame->compute_size(defaults, old_tilesize, &x, &y); + me->ourgame->compute_size(defaults, old_tilesize, me->ui, &x, &y); x *= new_dpr / old_dpr; y *= new_dpr / old_dpr; min = max = 1; do { max *= 2; - me->ourgame->compute_size(defaults, max, &rx, &ry); + me->ourgame->compute_size(defaults, max, me->ui, &rx, &ry); } while (rx <= x && ry <= y); while (max - min > 1) { int mid = (max + min) / 2; - me->ourgame->compute_size(defaults, mid, &rx, &ry); + me->ourgame->compute_size(defaults, mid, me->ui, &rx, &ry); if (rx <= x && ry <= y) min = mid; else @@ -382,7 +382,7 @@ void midend_size(midend *me, int *x, int *y, bool user_size, max = 1; do { max *= 2; - me->ourgame->compute_size(me->params, max, &rx, &ry); + me->ourgame->compute_size(me->params, max, me->ui, &rx, &ry); } while (rx <= *x && ry <= *y); } else max = convert_tilesize(me, me->preferred_tilesize, @@ -398,7 +398,7 @@ void midend_size(midend *me, int *x, int *y, bool user_size, */ while (max - min > 1) { int mid = (max + min) / 2; - me->ourgame->compute_size(me->params, mid, &rx, &ry); + me->ourgame->compute_size(me->params, mid, me->ui, &rx, &ry); if (rx <= *x && ry <= *y) min = mid; else |