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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:30:41 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-21 16:18:04 +0100
commita4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch)
tree43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /midend.c
parentec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff)
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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
Diffstat (limited to 'midend.c')
-rw-r--r--midend.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/midend.c b/midend.c
index c9ef415..4339366 100644
--- a/midend.c
+++ b/midend.c
@@ -303,7 +303,7 @@ static void midend_size_new_drawstate(midend *me)
* anyway yet.
*/
if (me->tilesize > 0) {
- me->ourgame->compute_size(me->params, me->tilesize,
+ me->ourgame->compute_size(me->params, me->tilesize, me->ui,
&me->winwidth, &me->winheight);
me->ourgame->set_size(me->drawing, me->drawstate,
me->params, me->tilesize);
@@ -328,19 +328,19 @@ static int convert_tilesize(midend *me, int old_tilesize,
defaults = me->ourgame->default_params();
- me->ourgame->compute_size(defaults, old_tilesize, &x, &y);
+ me->ourgame->compute_size(defaults, old_tilesize, me->ui, &x, &y);
x *= new_dpr / old_dpr;
y *= new_dpr / old_dpr;
min = max = 1;
do {
max *= 2;
- me->ourgame->compute_size(defaults, max, &rx, &ry);
+ me->ourgame->compute_size(defaults, max, me->ui, &rx, &ry);
} while (rx <= x && ry <= y);
while (max - min > 1) {
int mid = (max + min) / 2;
- me->ourgame->compute_size(defaults, mid, &rx, &ry);
+ me->ourgame->compute_size(defaults, mid, me->ui, &rx, &ry);
if (rx <= x && ry <= y)
min = mid;
else
@@ -382,7 +382,7 @@ void midend_size(midend *me, int *x, int *y, bool user_size,
max = 1;
do {
max *= 2;
- me->ourgame->compute_size(me->params, max, &rx, &ry);
+ me->ourgame->compute_size(me->params, max, me->ui, &rx, &ry);
} while (rx <= *x && ry <= *y);
} else
max = convert_tilesize(me, me->preferred_tilesize,
@@ -398,7 +398,7 @@ void midend_size(midend *me, int *x, int *y, bool user_size,
*/
while (max - min > 1) {
int mid = (max + min) / 2;
- me->ourgame->compute_size(me->params, mid, &rx, &ry);
+ me->ourgame->compute_size(me->params, mid, me->ui, &rx, &ry);
if (rx <= *x && ry <= *y)
min = mid;
else