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authorSimon Tatham <anakin@pobox.com>2008-09-06 09:27:56 +0000
committerSimon Tatham <anakin@pobox.com>2008-09-06 09:27:56 +0000
commita7431c0b7ce232f296ebcd70172ca64e58300105 (patch)
tree8f02add581cf4b0d0d69d4ad5490b124a322a0ad /midend.c
parentc6b1d4472b2f339c54c9c9de06c6ebef2a92dba9 (diff)
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New infrastructure feature. Games are now permitted to be
_conditionally_ able to format the current puzzle as text to be sent to the clipboard. For instance, if a game were to support playing on a square grid and on other kinds of grid such as hexagonal, then it might reasonably feel that only the former could be sensibly rendered in ASCII art; so it can now arrange for the "Copy" menu item to be greyed out depending on the game_params. To do this I've introduced a new backend function (can_format_as_text_now()), and renamed the existing static backend field "can_format_as_text" to "can_format_as_text_ever". The latter will cause compile errors for anyone maintaining a third-party front end; if any such person is reading this, I apologise to them for the inconvenience, but I did do it deliberately so that they'd know to update their front end. As yet, no checked-in game actually uses this feature; all current games can still either copy always or copy never. [originally from svn r8161]
Diffstat (limited to 'midend.c')
-rw-r--r--midend.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/midend.c b/midend.c
index 87df28a..215482d 100644
--- a/midend.c
+++ b/midend.c
@@ -1198,9 +1198,18 @@ char *midend_set_config(midend *me, int which, config_item *cfg)
return NULL;
}
+int midend_can_format_as_text_now(midend *me)
+{
+ if (me->ourgame->can_format_as_text_ever)
+ return me->ourgame->can_format_as_text_now(me->params);
+ else
+ return FALSE;
+}
+
char *midend_text_format(midend *me)
{
- if (me->ourgame->can_format_as_text && me->statepos > 0)
+ if (me->ourgame->can_format_as_text_ever && me->statepos > 0 &&
+ me->ourgame->can_format_as_text_now(me->params))
return me->ourgame->text_format(me->states[me->statepos-1].state);
else
return NULL;