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| author | Simon Tatham <anakin@pobox.com> | 2004-04-25 20:15:22 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-04-25 20:15:22 +0000 |
| commit | a87bb0576073849b4d316e13132bb6c39c92e78d (patch) | |
| tree | 1900e8f445473da8c33c1f01e807dc43228e2d08 /midend.c | |
| parent | 3663603627809a11908dc1dfadd158cfde8e0672 (diff) | |
| download | puzzles-a87bb0576073849b4d316e13132bb6c39c92e78d.zip puzzles-a87bb0576073849b4d316e13132bb6c39c92e78d.tar.gz puzzles-a87bb0576073849b4d316e13132bb6c39c92e78d.tar.bz2 puzzles-a87bb0576073849b4d316e13132bb6c39c92e78d.tar.xz | |
General further development. Sketched out the mid-end, added more
GTK code, rudiments of event passing.
[originally from svn r4141]
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 121 |
1 files changed, 121 insertions, 0 deletions
@@ -4,3 +4,124 @@ * Maintains a move list, takes care of Undo and Redo commands, and * processes standard keystrokes for undo/redo/new/restart/quit. */ + +#include <stdio.h> +#include <assert.h> + +#include "puzzles.h" + +struct midend_data { + char *seed; + int nstates, statesize, statepos; + game_params *params; + game_state **states; +}; + +#define ensure(me) do { \ + if ((me)->nstates >= (me)->statesize) { \ + (me)->statesize = (me)->nstates + 128; \ + (me)->states = sresize((me)->states, (me)->statesize, game_state *); \ + } \ +} while (0) + +midend_data *midend_new(void) +{ + midend_data *me = snew(midend_data); + + me->nstates = me->statesize = me->statepos = 0; + me->states = NULL; + me->params = default_params(); + me->seed = NULL; + + return me; +} + +void midend_free(midend_data *me) +{ + sfree(me->states); + sfree(me->seed); + free_params(me->params); + sfree(me); +} + +void midend_size(midend_data *me, int *x, int *y) +{ + game_size(me->params, x, y); +} + +void midend_set_params(midend_data *me, game_params *params) +{ + free_params(me->params); + me->params = params; +} + +void midend_new_game(midend_data *me, char *seed) +{ + while (me->nstates > 0) + free_game(me->states[--me->nstates]); + + assert(me->nstates == 0); + + sfree(me->seed); + if (seed) + me->seed = dupstr(seed); + else + me->seed = new_game_seed(me->params); + + ensure(me); + me->states[me->nstates++] = new_game(me->params, me->seed); + me->statepos = 1; +} + +void midend_restart_game(midend_data *me) +{ + while (me->nstates > 1) + free_game(me->states[--me->nstates]); + me->statepos = me->nstates; +} + +void midend_undo(midend_data *me) +{ + if (me->statepos > 1) + me->statepos--; +} + +void midend_redo(midend_data *me) +{ + if (me->statepos < me->nstates) + me->statepos++; +} + +int midend_process_key(midend_data *me, int x, int y, int button) +{ + game_state *s; + + if (button == 'n' || button == 'N' || button == '\x0E') { + midend_new_game(me, NULL); + return 1; + } else if (button == 'r' || button == 'R') { + midend_restart_game(me); + return 1; + } else if (button == 'u' || button == 'u' || + button == '\x1A' || button == '\x1F') { + midend_undo(me); + return 1; + } else if (button == '\x12') { + midend_redo(me); + return 1; + } else if (button == 'q' || button == 'Q' || button == '\x11') { + return 0; + } + + s = make_move(me->states[me->statepos-1], x, y, button); + + if (s) { + while (me->nstates > me->statepos) + free_game(me->states[--me->nstates]); + ensure(me); + me->states[me->nstates] = s; + me->statepos = ++me->nstates; + } + + return 1; +} |