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| author | Simon Tatham <anakin@pobox.com> | 2004-05-03 09:10:52 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2004-05-03 09:10:52 +0000 |
| commit | aa9a8e8c7eecc2de77690b872931e88951622813 (patch) | |
| tree | cfca97dbf8e19fc3e62c2f6f6689bca480f5ad21 /midend.c | |
| parent | 6e42ddd31b5ca71f48c6260b01fc49b2451d0a56 (diff) | |
| download | puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.zip puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.tar.gz puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.tar.bz2 puzzles-aa9a8e8c7eecc2de77690b872931e88951622813.tar.xz | |
The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer
between platforms and still generate the same game, there's a
suspicious discrepancy in the typical seed _generated_ by each
platform.
I have a better RNG kicking around in this code base already, so
I'll just use it. Each midend has its own random_state, which it
passes to new_game_seed() as required. A handy consequence of this
is that initial seed data is now passed to midend_new(), which means
that new platform implementors are unlikely to forget to seed the
RNG because failure to do so causes a compile error!
[originally from svn r4187]
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 11 |
1 files changed, 7 insertions, 4 deletions
@@ -13,6 +13,8 @@ struct midend_data { frontend *frontend; + random_state *random; + char *seed; int fresh_seed; int nstates, statesize, statepos; @@ -36,11 +38,12 @@ struct midend_data { } \ } while (0) -midend_data *midend_new(frontend *frontend) +midend_data *midend_new(frontend *fe, void *randseed, int randseedsize) { midend_data *me = snew(midend_data); - me->frontend = frontend; + me->frontend = fe; + me->random = random_init(randseed, randseedsize); me->nstates = me->statesize = me->statepos = 0; me->states = NULL; me->params = default_params(); @@ -88,7 +91,7 @@ void midend_new_game(midend_data *me) if (!me->fresh_seed) { sfree(me->seed); - me->seed = new_game_seed(me->params); + me->seed = new_game_seed(me->params, me->random); } else me->fresh_seed = FALSE; @@ -252,7 +255,7 @@ float *midend_colours(midend_data *me, int *ncolours) float *ret; if (me->nstates == 0) { - char *seed = new_game_seed(me->params); + char *seed = new_game_seed(me->params, me->random); state = new_game(me->params, seed); sfree(seed); } else |