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authorSimon Tatham <anakin@pobox.com>2004-05-03 09:10:52 +0000
committerSimon Tatham <anakin@pobox.com>2004-05-03 09:10:52 +0000
commitaa9a8e8c7eecc2de77690b872931e88951622813 (patch)
treecfca97dbf8e19fc3e62c2f6f6689bca480f5ad21 /midend.c
parent6e42ddd31b5ca71f48c6260b01fc49b2451d0a56 (diff)
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The Windows RNG turns out to only give about 16 bits at a time. This
is (a) pretty feeble, and (b) means that although Net seeds transfer between platforms and still generate the same game, there's a suspicious discrepancy in the typical seed _generated_ by each platform. I have a better RNG kicking around in this code base already, so I'll just use it. Each midend has its own random_state, which it passes to new_game_seed() as required. A handy consequence of this is that initial seed data is now passed to midend_new(), which means that new platform implementors are unlikely to forget to seed the RNG because failure to do so causes a compile error! [originally from svn r4187]
Diffstat (limited to 'midend.c')
-rw-r--r--midend.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/midend.c b/midend.c
index 818b278..cacd66e 100644
--- a/midend.c
+++ b/midend.c
@@ -13,6 +13,8 @@
struct midend_data {
frontend *frontend;
+ random_state *random;
+
char *seed;
int fresh_seed;
int nstates, statesize, statepos;
@@ -36,11 +38,12 @@ struct midend_data {
} \
} while (0)
-midend_data *midend_new(frontend *frontend)
+midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
{
midend_data *me = snew(midend_data);
- me->frontend = frontend;
+ me->frontend = fe;
+ me->random = random_init(randseed, randseedsize);
me->nstates = me->statesize = me->statepos = 0;
me->states = NULL;
me->params = default_params();
@@ -88,7 +91,7 @@ void midend_new_game(midend_data *me)
if (!me->fresh_seed) {
sfree(me->seed);
- me->seed = new_game_seed(me->params);
+ me->seed = new_game_seed(me->params, me->random);
} else
me->fresh_seed = FALSE;
@@ -252,7 +255,7 @@ float *midend_colours(midend_data *me, int *ncolours)
float *ret;
if (me->nstates == 0) {
- char *seed = new_game_seed(me->params);
+ char *seed = new_game_seed(me->params, me->random);
state = new_game(me->params, seed);
sfree(seed);
} else