diff options
| author | Jonas Kölker <jonaskoelker@yahoo.com> | 2015-10-08 10:47:11 +0200 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-10-14 20:29:32 +0100 |
| commit | af010d7283c4b9abbd610c93d9bc49d69e1eccfe (patch) | |
| tree | fb05211f246e44ea6f4570a54726c426e7516c14 /midend.c | |
| parent | f3f0f009fffc078c441e388ccf7d0bd95dffc621 (diff) | |
| download | puzzles-af010d7283c4b9abbd610c93d9bc49d69e1eccfe.zip puzzles-af010d7283c4b9abbd610c93d9bc49d69e1eccfe.tar.gz puzzles-af010d7283c4b9abbd610c93d9bc49d69e1eccfe.tar.bz2 puzzles-af010d7283c4b9abbd610c93d9bc49d69e1eccfe.tar.xz | |
Remove a redundant line of code.
Setting me->anim_time = 0.0 right before calling midend_finish_move is
redundant, since midend_finish_move itself sets me->anim_time = 0.
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -574,7 +574,6 @@ void midend_restart_game(midend *me) me->ourgame->changed_state(me->ui, me->states[me->statepos-2].state, me->states[me->statepos-1].state); - me->anim_time = 0.0; midend_finish_move(me); midend_redraw(me); midend_set_timer(me); |