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authorJonas Kölker <jonaskoelker@yahoo.com>2015-10-08 10:47:11 +0200
committerSimon Tatham <anakin@pobox.com>2015-10-14 20:29:32 +0100
commitaf010d7283c4b9abbd610c93d9bc49d69e1eccfe (patch)
treefb05211f246e44ea6f4570a54726c426e7516c14 /midend.c
parentf3f0f009fffc078c441e388ccf7d0bd95dffc621 (diff)
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Remove a redundant line of code.
Setting me->anim_time = 0.0 right before calling midend_finish_move is redundant, since midend_finish_move itself sets me->anim_time = 0.
Diffstat (limited to 'midend.c')
-rw-r--r--midend.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/midend.c b/midend.c
index 6fc5409..3165df2 100644
--- a/midend.c
+++ b/midend.c
@@ -574,7 +574,6 @@ void midend_restart_game(midend *me)
me->ourgame->changed_state(me->ui,
me->states[me->statepos-2].state,
me->states[me->statepos-1].state);
- me->anim_time = 0.0;
midend_finish_move(me);
midend_redraw(me);
midend_set_timer(me);