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| author | Jonas Kölker <jonaskoelker@yahoo.com> | 2015-09-21 16:26:53 +0200 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-10-03 16:57:49 +0100 |
| commit | c4198948a8019903b250fec426d973e8f32abacd (patch) | |
| tree | 6333004c40ada795f3a20ed0a2e5565d134840bb /midend.c | |
| parent | 6c71b459a6af362e242ff46bef85471a2973d09f (diff) | |
| download | puzzles-c4198948a8019903b250fec426d973e8f32abacd.zip puzzles-c4198948a8019903b250fec426d973e8f32abacd.tar.gz puzzles-c4198948a8019903b250fec426d973e8f32abacd.tar.bz2 puzzles-c4198948a8019903b250fec426d973e8f32abacd.tar.xz | |
Fix typo in undo key handling.
Now we can undo with both 'u' and 'U', symmetrically with redoing with
both 'r' and 'R'.
Diffstat (limited to 'midend.c')
| -rw-r--r-- | midend.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -600,7 +600,7 @@ static int midend_really_process_key(midend *me, int x, int y, int button) midend_new_game(me); midend_redraw(me); goto done; /* never animate */ - } else if (button == 'u' || button == 'u' || + } else if (button == 'u' || button == 'U' || button == '\x1A' || button == '\x1F') { midend_stop_anim(me); type = me->states[me->statepos-1].movetype; |