diff options
| author | Simon Tatham <anakin@pobox.com> | 2005-06-03 12:10:32 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-06-03 12:10:32 +0000 |
| commit | 41ebdb29c6e40be97d2b02259c41522319d131d9 (patch) | |
| tree | c8ea364e473e8aec1fbeb97b14bbcdc08eb97abb /mines.c | |
| parent | c6b5afe9c15f9d942456ddd91318052320cd204f (diff) | |
| download | puzzles-41ebdb29c6e40be97d2b02259c41522319d131d9.zip puzzles-41ebdb29c6e40be97d2b02259c41522319d131d9.tar.gz puzzles-41ebdb29c6e40be97d2b02259c41522319d131d9.tar.bz2 puzzles-41ebdb29c6e40be97d2b02259c41522319d131d9.tar.xz | |
Unique solubility in Mines means that you can massively increase the
mine density without (as you would with a conventional random grid
generator) rendering the game completely unplayable. High mine
densities are really good fun, and the point of the presets menu is
to provide people with pre-tested good settings and things they
might not have thought to try for themselves; so here are three
additional presets with high densities.
[originally from svn r5906]
Diffstat (limited to 'mines.c')
| -rw-r--r-- | mines.c | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -97,8 +97,11 @@ static game_params *default_params(void) static const struct game_params mines_presets[] = { {9, 9, 10, TRUE}, + {9, 9, 35, TRUE}, {16, 16, 40, TRUE}, + {16, 16, 99, TRUE}, {30, 16, 99, TRUE}, + {30, 16, 170, TRUE}, }; static int game_fetch_preset(int i, char **name, game_params **params) |