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authorSimon Tatham <anakin@pobox.com>2005-06-03 12:10:32 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-03 12:10:32 +0000
commit41ebdb29c6e40be97d2b02259c41522319d131d9 (patch)
treec8ea364e473e8aec1fbeb97b14bbcdc08eb97abb /mines.c
parentc6b5afe9c15f9d942456ddd91318052320cd204f (diff)
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Unique solubility in Mines means that you can massively increase the
mine density without (as you would with a conventional random grid generator) rendering the game completely unplayable. High mine densities are really good fun, and the point of the presets menu is to provide people with pre-tested good settings and things they might not have thought to try for themselves; so here are three additional presets with high densities. [originally from svn r5906]
Diffstat (limited to 'mines.c')
-rw-r--r--mines.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/mines.c b/mines.c
index df8ecfa..969c3ec 100644
--- a/mines.c
+++ b/mines.c
@@ -97,8 +97,11 @@ static game_params *default_params(void)
static const struct game_params mines_presets[] = {
{9, 9, 10, TRUE},
+ {9, 9, 35, TRUE},
{16, 16, 40, TRUE},
+ {16, 16, 99, TRUE},
{30, 16, 99, TRUE},
+ {30, 16, 170, TRUE},
};
static int game_fetch_preset(int i, char **name, game_params **params)