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| author | Simon Tatham <anakin@pobox.com> | 2005-05-31 18:38:01 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-31 18:38:01 +0000 |
| commit | a50a65120c3b4230b6a1b95a52c8b6d3299a43c7 (patch) | |
| tree | efc4109cb80592e582561805dd707f2f2a43f388 /mines.c | |
| parent | 437b69542fc34ae48bee14dc821ef9df1c71c62a (diff) | |
| download | puzzles-a50a65120c3b4230b6a1b95a52c8b6d3299a43c7.zip puzzles-a50a65120c3b4230b6a1b95a52c8b6d3299a43c7.tar.gz puzzles-a50a65120c3b4230b6a1b95a52c8b6d3299a43c7.tar.bz2 puzzles-a50a65120c3b4230b6a1b95a52c8b6d3299a43c7.tar.xz | |
Better mouse button handling in Mines:
- middle button now also triggers the clear-around-square action
- a special-case handler in midend_process_key() arranges that the
left button always trumps the right button if both are pressed
together, meaning that Windows Minesweeper players used to
pressing L+R to clear around a square should still be able to do
so without any strange behaviour.
(The latter touches all game backends, yet again, to add a field to
the game structure which is zero in everything except Mines.)
[originally from svn r5888]
Diffstat (limited to 'mines.c')
| -rw-r--r-- | mines.c | 19 |
1 files changed, 11 insertions, 8 deletions
@@ -2457,7 +2457,8 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, if (cx < 0 || cx >= from->w || cy < 0 || cy > from->h) return NULL; - if (button == LEFT_BUTTON || button == LEFT_DRAG) { + if (button == LEFT_BUTTON || button == LEFT_DRAG || + button == MIDDLE_BUTTON || button == MIDDLE_DRAG) { /* * Mouse-downs and mouse-drags just cause highlighting * updates. @@ -2487,7 +2488,7 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, return ret; } - if (button == LEFT_RELEASE) { + if (button == LEFT_RELEASE || button == MIDDLE_RELEASE) { ui->hx = ui->hy = -1; ui->hradius = 0; @@ -2501,8 +2502,9 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, * permitted if the tile is marked as a mine, for safety. * (Unmark it and _then_ open it.) */ - if (from->grid[cy * from->w + cx] == -2 || - from->grid[cy * from->w + cx] == -3) { + if (button == LEFT_RELEASE && + (from->grid[cy * from->w + cx] == -2 || + from->grid[cy * from->w + cx] == -3)) { ret = dup_game(from); ret->just_used_solve = FALSE; open_square(ret, cx, cy); @@ -2512,10 +2514,10 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, } /* - * Left-clicking on an uncovered tile: first we check to see if - * the number of mine markers surrounding the tile is equal to - * its mine count, and if so then we open all other surrounding - * squares. + * Left-clicking or middle-clicking on an uncovered tile: + * first we check to see if the number of mine markers + * surrounding the tile is equal to its mine count, and if + * so then we open all other surrounding squares. */ if (from->grid[cy * from->w + cx] > 0) { int dy, dx, n; @@ -3006,4 +3008,5 @@ const struct game thegame = { game_flash_length, game_wants_statusbar, TRUE, game_timing_state, + BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON), }; |