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authorSimon Tatham <anakin@pobox.com>2005-06-02 08:14:14 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-02 08:14:14 +0000
commitad2ec32e1cbe6122b023b29baeaf84a530fcc6a9 (patch)
treeeff0e25621385c394af8459fb9156b13fac0d49d /mines.c
parent09c396b8a863340de1f54536eb193eb2a9b28cb5 (diff)
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Fix various departures from C found by `gcc -ansi -pedantic'. I
haven't checked in Makefile changes to enable this, but I'll at least fix the specific problems it found when enabled as a one-off. [originally from svn r5902]
Diffstat (limited to 'mines.c')
-rw-r--r--mines.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/mines.c b/mines.c
index 50ba8f0..cf35d7c 100644
--- a/mines.c
+++ b/mines.c
@@ -1291,7 +1291,7 @@ static int minesolve(int w, int h, int n, signed char *grid,
*/
struct minectx {
- signed char *grid;
+ char *grid;
int w, h;
int sx, sy;
int allow_big_perturbs;
@@ -1786,7 +1786,7 @@ static char *minegen(int w, int h, int n, int x, int y, int unique,
* We bypass this bit if we're not after a unique grid.
*/
if (unique) {
- signed char *solvegrid = snewn(w*h, char);
+ signed char *solvegrid = snewn(w*h, signed char);
struct minectx actx, *ctx = &actx;
int solveret, prevret = -2;
@@ -1933,7 +1933,7 @@ static void obfuscate_bitmap(unsigned char *bmp, int bits, int decode)
static char *new_mine_layout(int w, int h, int n, int x, int y, int unique,
random_state *rs, char **game_desc)
{
- signed char *grid, *ret, *p;
+ char *grid, *ret, *p;
unsigned char *bmp;
int i, area;
@@ -2060,7 +2060,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
/*
* For batch-generated grids, pre-open one square.
*/
- signed char *grid;
+ char *grid;
char *desc;
grid = new_mine_layout(params->w, params->h, params->n,
@@ -2262,7 +2262,7 @@ static game_state *new_game(midend_data *me, game_params *params, char *desc)
memset(state->layout, 0, sizeof(struct mine_layout));
state->layout->refcount = 1;
- state->grid = snewn(wh, char);
+ state->grid = snewn(wh, signed char);
memset(state->grid, -2, wh);
if (*desc == 'r') {
@@ -2355,7 +2355,7 @@ static game_state *dup_game(game_state *state)
ret->just_used_solve = state->just_used_solve;
ret->layout = state->layout;
ret->layout->refcount++;
- ret->grid = snewn(ret->w * ret->h, char);
+ ret->grid = snewn(ret->w * ret->h, signed char);
memcpy(ret->grid, state->grid, ret->w * ret->h);
return ret;
@@ -2689,7 +2689,7 @@ static game_drawstate *game_new_drawstate(game_state *state)
ds->w = state->w;
ds->h = state->h;
ds->started = FALSE;
- ds->grid = snewn(ds->w * ds->h, char);
+ ds->grid = snewn(ds->w * ds->h, signed char);
memset(ds->grid, -99, ds->w * ds->h);