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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-28 19:06:24 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-01-28 19:06:24 +0000 |
| commit | e4112b322e299a461ddc46daee741c73733e186d (patch) | |
| tree | 84a454783adc1ac508fd1841852073f7f04d9e56 /mines.c | |
| parent | eb1ae3f3d041f9ff0c11b04613a695be11bda706 (diff) | |
| download | puzzles-e4112b322e299a461ddc46daee741c73733e186d.zip puzzles-e4112b322e299a461ddc46daee741c73733e186d.tar.gz puzzles-e4112b322e299a461ddc46daee741c73733e186d.tar.bz2 puzzles-e4112b322e299a461ddc46daee741c73733e186d.tar.xz | |
Cleanly reject ill-formed solve moves in Flood
A solve move containing characters other than digits and commas would
cause an assertion failure, "*p == ','", in execute_move(). Such a move
can't as far as I know be generated in play, but can be read from a
corrupt save file.
Here's a sample of such a save file:
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
VERSION :1:1
GAME :5:Flood
PARAMS :7:3x3c6m5
CPARAMS :7:3x3c6m5
DESC :12:403011503,10
NSTATES :1:2
STATEPOS:1:2
SOLVE :2:SA
Diffstat (limited to 'mines.c')
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