diff options
| author | Simon Tatham <anakin@pobox.com> | 2017-10-01 12:52:12 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2017-10-01 15:18:14 +0100 |
| commit | eeb2db283de9115f7256fa4cc49597d63e06b0ab (patch) | |
| tree | 48de59795d6a338ef56c5a0f1e1247478c6ad6b9 /mines.c | |
| parent | edcf839d4c557c3993d681665829390697353344 (diff) | |
| download | puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.zip puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.gz puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.bz2 puzzles-eeb2db283de9115f7256fa4cc49597d63e06b0ab.tar.xz | |
New name UI_UPDATE for interpret_move's return "".
Now midend.c directly tests the returned pointer for equality to this
value, instead of checking whether it's the empty string.
A minor effect of this is that games may now return a dynamically
allocated empty string from interpret_move() and treat it as just
another legal move description. But I don't expect anyone to be
perverse enough to actually do that! The main purpose is that it
avoids returning a string literal from a function whose return type is
a pointer to _non-const_ char, i.e. we are now one step closer to
being able to make this code base clean under -Wwrite-strings.
Diffstat (limited to 'mines.c')
| -rw-r--r-- | mines.c | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -2432,14 +2432,14 @@ static char *interpret_move(const game_state *from, game_ui *ui, if (IS_CURSOR_MOVE(button)) { move_cursor(button, &ui->cur_x, &ui->cur_y, from->w, from->h, 0); ui->cur_visible = 1; - return ""; + return UI_UPDATE; } if (IS_CURSOR_SELECT(button)) { int v = from->grid[ui->cur_y * from->w + ui->cur_x]; if (!ui->cur_visible) { ui->cur_visible = 1; - return ""; + return UI_UPDATE; } if (button == CURSOR_SELECT2) { /* As for RIGHT_BUTTON; only works on covered square. */ @@ -2479,7 +2479,7 @@ static char *interpret_move(const game_state *from, game_ui *ui, else if (button == MIDDLE_BUTTON) ui->validradius = 1; ui->cur_visible = 0; - return ""; + return UI_UPDATE; } if (button == RIGHT_BUTTON) { @@ -2507,10 +2507,10 @@ static char *interpret_move(const game_state *from, game_ui *ui, /* * At this stage we must never return NULL: we have adjusted - * the ui, so at worst we return "". + * the ui, so at worst we return UI_UPDATE. */ if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h) - return ""; + return UI_UPDATE; /* * Left-clicking on a covered square opens a tile. Not @@ -2588,7 +2588,7 @@ uncover: } } - return ""; + return UI_UPDATE; } } |