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| author | Simon Tatham <anakin@pobox.com> | 2005-07-17 11:15:50 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-07-17 11:15:50 +0000 |
| commit | a31934f233581da07153af6b4ee717f1e63387dd (patch) | |
| tree | d866e59474ddc8e8daea4bb50e435f96b8c35384 /misc.c | |
| parent | 9e5d23e78344ad736d46ebb875306bcd8166191d (diff) | |
| download | puzzles-a31934f233581da07153af6b4ee717f1e63387dd.zip puzzles-a31934f233581da07153af6b4ee717f1e63387dd.tar.gz puzzles-a31934f233581da07153af6b4ee717f1e63387dd.tar.bz2 puzzles-a31934f233581da07153af6b4ee717f1e63387dd.tar.xz | |
Patch from Chris Emerson: rather than dynamically calling
get_correct() at (among other things) every redraw, we call it once
at the creation of a new game_state to save CPU.
[originally from svn r6106]
Diffstat (limited to 'misc.c')
0 files changed, 0 insertions, 0 deletions