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authorSimon Tatham <anakin@pobox.com>2005-07-17 11:15:50 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-17 11:15:50 +0000
commita31934f233581da07153af6b4ee717f1e63387dd (patch)
treed866e59474ddc8e8daea4bb50e435f96b8c35384 /misc.c
parent9e5d23e78344ad736d46ebb875306bcd8166191d (diff)
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Patch from Chris Emerson: rather than dynamically calling
get_correct() at (among other things) every redraw, we call it once at the creation of a new game_state to save CPU. [originally from svn r6106]
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