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| author | Simon Tatham <anakin@pobox.com> | 2005-07-06 11:06:17 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-07-06 11:06:17 +0000 |
| commit | d4001cbc0d7e858518849363531af9f15246a911 (patch) | |
| tree | 6ab4f4b5a9d758f8bdd71dee30603088563a3147 /misc.c | |
| parent | 755d0c0b038b773cf011dc8ff4f477a88c2ee832 (diff) | |
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Some patches from James H:
- reinstate the initialisation of ds->w and ds->h in guess.c, which
I'd accidentally removed during game_size() refactoring
- reorganise Net's interpret_move() so that my uncommitted patch
for drag-based UI (which he uses on the Palm port) will apply
more easily
- the interpret_move() changes make it easy to have a single move
type which rotates a tile by 180 degrees, so this is now provided
via the `F' key (but there's no spare button available to provide
it via the mouse).
[originally from svn r6070]
Diffstat (limited to 'misc.c')
0 files changed, 0 insertions, 0 deletions