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authorSimon Tatham <anakin@pobox.com>2005-07-06 11:06:17 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-06 11:06:17 +0000
commitd4001cbc0d7e858518849363531af9f15246a911 (patch)
tree6ab4f4b5a9d758f8bdd71dee30603088563a3147 /misc.c
parent755d0c0b038b773cf011dc8ff4f477a88c2ee832 (diff)
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Some patches from James H:
- reinstate the initialisation of ds->w and ds->h in guess.c, which I'd accidentally removed during game_size() refactoring - reorganise Net's interpret_move() so that my uncommitted patch for drag-based UI (which he uses on the Palm port) will apply more easily - the interpret_move() changes make it easy to have a single move type which rotates a tile by 180 degrees, so this is now provided via the `F' key (but there's no spare button available to provide it via the mouse). [originally from svn r6070]
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