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authorSimon Tatham <anakin@pobox.com>2009-12-27 10:01:16 +0000
committerSimon Tatham <anakin@pobox.com>2009-12-27 10:01:16 +0000
commit9fbb365684ef662fc183ebd45c2eeb50f40589b5 (patch)
tree494e77cfaa8402d920bd6615db0a31dbdbc59183 /nestedvm.c
parent72922b307822874862d943893b10ac75d01689d2 (diff)
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Introduce, and implement as usefully as I can in all front ends, a
new function in the drawing API which permits the display of text from outside basic ASCII. A fallback mechanism is provided so that puzzles can give a list of strings they'd like to display in order of preference and the system will return the best one it can manage; puzzles are required to cope with ASCII-only front ends. [originally from svn r8793]
Diffstat (limited to '')
-rw-r--r--nestedvm.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/nestedvm.c b/nestedvm.c
index 2bbf4e3..9381b6c 100644
--- a/nestedvm.c
+++ b/nestedvm.c
@@ -167,6 +167,16 @@ void nestedvm_end_draw(void *handle)
_call_java(4,2,0,0);
}
+char *nestedvm_text_fallback(void *handle, const char *const *strings,
+ int nstrings)
+{
+ /*
+ * We assume Java can cope with any UTF-8 likely to be emitted
+ * by a puzzle.
+ */
+ return dupstr(strings[0]);
+}
+
const struct drawing_api nestedvm_drawing = {
nestedvm_draw_text,
nestedvm_draw_rect,
@@ -185,6 +195,7 @@ const struct drawing_api nestedvm_drawing = {
nestedvm_blitter_load,
NULL, NULL, NULL, NULL, NULL, NULL, /* {begin,end}_{doc,page,puzzle} */
NULL, NULL, /* line_width, line_dotted */
+ nestedvm_text_fallback,
};
int jcallback_key_event(int x, int y, int keyval)