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| author | Simon Tatham <anakin@pobox.com> | 2012-06-01 18:41:26 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2012-06-01 18:41:26 +0000 |
| commit | 5a095b8a08fa9f087b93c86aea0fa027138b028d (patch) | |
| tree | cb4705e1641ac8e7c9c938c56796ded16e4927a4 /nestedvm.c | |
| parent | a46f06e90e6fc8e229c13437135b61ad97871174 (diff) | |
| download | puzzles-5a095b8a08fa9f087b93c86aea0fa027138b028d.zip puzzles-5a095b8a08fa9f087b93c86aea0fa027138b028d.tar.gz puzzles-5a095b8a08fa9f087b93c86aea0fa027138b028d.tar.bz2 puzzles-5a095b8a08fa9f087b93c86aea0fa027138b028d.tar.xz | |
Add a hacky environment variable that lets me arrange a soak-test of a
solver I've just modified, by forcing every game generation to be
instantly followed by an attempt to re-solve the same game
_description_ without the aux_info.
I've hacked similar changes in to midend.c several times in the last
couple of months for one reason or another, and it's about time I
arranged not to have to recompile to do it!
[originally from svn r9549]
Diffstat (limited to 'nestedvm.c')
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