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| author | Simon Tatham <anakin@pobox.com> | 2005-05-30 07:55:27 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-30 07:55:27 +0000 |
| commit | 0f423f0b3a0bfaaac37fa2dba23794629088836f (patch) | |
| tree | d2bcaf42d70fa6d6dcff84413f84f17a123d92c9 /netslide.c | |
| parent | 8fa365a7b4c3f044ab6daa96a707051f091d6296 (diff) | |
| download | puzzles-0f423f0b3a0bfaaac37fa2dba23794629088836f.zip puzzles-0f423f0b3a0bfaaac37fa2dba23794629088836f.tar.gz puzzles-0f423f0b3a0bfaaac37fa2dba23794629088836f.tar.bz2 puzzles-0f423f0b3a0bfaaac37fa2dba23794629088836f.tar.xz | |
Infrastructure change: game_anim_length and game_flash_length now
both get passed a pointer to the game_ui. This means that if they
need to note down information for the redraw function about what
_type_ of flash or animation is required, they now have somewhere to
do so.
[originally from svn r5858]
Diffstat (limited to 'netslide.c')
| -rw-r--r-- | netslide.c | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1683,7 +1683,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { /* * Don't animate an auto-solve move. @@ -1696,7 +1696,7 @@ static float game_anim_length(game_state *oldstate, } static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { /* * If the game has just been completed, we display a completion |