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| author | Simon Tatham <anakin@pobox.com> | 2011-05-04 18:22:14 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2011-05-04 18:22:14 +0000 |
| commit | 2efc77d2fde7e53604f8490b57f18a36eec5c4fb (patch) | |
| tree | 46b5441958cc8525ccd09f43c36dea9d0ea57d4c /netslide.c | |
| parent | 4bab5e531b4b49c9b41d2140dd570d05947e7c40 (diff) | |
| download | puzzles-2efc77d2fde7e53604f8490b57f18a36eec5c4fb.zip puzzles-2efc77d2fde7e53604f8490b57f18a36eec5c4fb.tar.gz puzzles-2efc77d2fde7e53604f8490b57f18a36eec5c4fb.tar.bz2 puzzles-2efc77d2fde7e53604f8490b57f18a36eec5c4fb.tar.xz | |
Fix warnings generated by gcc 4.6.0 about variables set but not
thereafter read. Most of these changes are just removal of pointless
stuff or trivial reorganisations; one change is actually substantive,
and fixes a bug in Keen's clue selection (the variable 'bad' was
unreferenced not because I shouldn't have set it, but because I
_should_ have referenced it!).
[originally from svn r9164]
Diffstat (limited to 'netslide.c')
| -rw-r--r-- | netslide.c | 7 |
1 files changed, 2 insertions, 5 deletions
@@ -1059,7 +1059,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, int x, int y, int button) { int cx, cy; - int n, dx, dy; + int dx, dy; char buf[80]; button &= ~MOD_MASK; @@ -1101,7 +1101,6 @@ static char *interpret_move(game_state *state, game_ui *ui, if (cx == -1) dx = +1; else if (cx == state->width) dx = -1; else return NULL; - n = state->width; dy = 0; } else if (cx >= 0 && cx < state->width && cx != state->cx) @@ -1109,7 +1108,6 @@ static char *interpret_move(game_state *state, game_ui *ui, if (cy == -1) dy = +1; else if (cy == state->height) dy = -1; else return NULL; - n = state->height; dx = 0; } else @@ -1585,7 +1583,7 @@ static void draw_arrow_for_cursor(drawing *dr, game_drawstate *ds, static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float t, float ft) { - int x, y, tx, ty, frame; + int x, y, frame; unsigned char *active; float xshift = 0.0; float yshift = 0.0; @@ -1677,7 +1675,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, t = ANIM_TIME - t; } - tx = ty = -1; if (oldstate && (t < ANIM_TIME)) { /* * We're animating a slide, of row/column number |