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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-02-13 22:41:40 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-04-08 20:08:16 +0100 |
| commit | 418cb3a5671404d2d91bf221887df2be2ae2654f (patch) | |
| tree | dd3fe0d67118ca803578708b799aaeab37dc27fd /netslide.c | |
| parent | e411db788cfc0d0ed54b3c9b9deb15edba7d237a (diff) | |
| download | puzzles-418cb3a5671404d2d91bf221887df2be2ae2654f.zip puzzles-418cb3a5671404d2d91bf221887df2be2ae2654f.tar.gz puzzles-418cb3a5671404d2d91bf221887df2be2ae2654f.tar.bz2 puzzles-418cb3a5671404d2d91bf221887df2be2ae2654f.tar.xz | |
Make encode_ui() and decode_ui() optional in back-ends
The majority of back-ends define encode_ui() to return NULL and
decode_ui() to do nothing. This commit allows them to instead specify
the relevant function pointers as NULL, in which case the mid-end won't
try to call them.
I'm planning to add a parameter to decode_ui(), and if I'm going to have
to touch every back-end's version of decode_ui(), I may as well ensure
that most of them never need to be touched again. And obviously
encode_ui() should go the same way for symmetry.
Diffstat (limited to 'netslide.c')
| -rw-r--r-- | netslide.c | 13 |
1 files changed, 2 insertions, 11 deletions
@@ -983,15 +983,6 @@ static void free_ui(game_ui *ui) sfree(ui); } -static char *encode_ui(const game_ui *ui) -{ - return NULL; -} - -static void decode_ui(game_ui *ui, const char *encoding) -{ -} - /* ---------------------------------------------------------------------- * Process a move. */ @@ -1869,8 +1860,8 @@ const struct game thegame = { false, NULL, NULL, /* can_format_as_text_now, text_format */ new_ui, free_ui, - encode_ui, - decode_ui, + NULL, /* encode_ui */ + NULL, /* decode_ui */ NULL, /* game_request_keys */ game_changed_state, current_key_label, |