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authorSimon Tatham <anakin@pobox.com>2005-07-05 18:13:31 +0000
committerSimon Tatham <anakin@pobox.com>2005-07-05 18:13:31 +0000
commitb74dac6de22e783ac6619411743df6bca1755a8b (patch)
tree3291c5880b6167a0af7625d399ae9093a1f1cdfa /netslide.c
parenta4e3d69de23af4597fb1fd9a465f354a06568ffe (diff)
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Refactored the game_size() interface, which was getting really
unpleasant and requiring lots of special cases to be taken care of by every single game. The new interface exposes an integer `tile size' or `scale' parameter to the midend and provides two much simpler routines: one which computes the pixel window size given a game_params and a tile size, and one which is given a tile size and must set up a drawstate appropriately. All the rest of the complexity is handled in the midend, mostly by binary search, so grubby special cases only have to be dealt with once. [originally from svn r6059]
Diffstat (limited to 'netslide.c')
-rw-r--r--netslide.c30
1 files changed, 12 insertions, 18 deletions
diff --git a/netslide.c b/netslide.c
index fe77794..b16cb0b 100644
--- a/netslide.c
+++ b/netslide.c
@@ -1194,29 +1194,23 @@ static void game_free_drawstate(game_drawstate *ds)
sfree(ds);
}
-static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
- int expand)
+static void game_compute_size(game_params *params, int tilesize,
+ int *x, int *y)
{
- int tsx, tsy, ts;
- /*
- * Each window dimension equals the tile size times two more
- * than the grid dimension (the border containing the arrows is
- * the same width as the tiles), plus TILE_BORDER, plus twice
- * WINDOW_OFFSET.
- */
- tsx = (*x - 2*WINDOW_OFFSET - TILE_BORDER) / (params->width + 2);
- tsy = (*y - 2*WINDOW_OFFSET - TILE_BORDER) / (params->height + 2);
- ts = min(tsx, tsy);
-
- if (expand)
- ds->tilesize = ts;
- else
- ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
+ /* Ick: fake up `ds->tilesize' for macro expansion purposes */
+ struct { int tilesize; } ads, *ds = &ads;
+ ads.tilesize = tilesize;
*x = BORDER * 2 + WINDOW_OFFSET * 2 + TILE_SIZE * params->width + TILE_BORDER;
*y = BORDER * 2 + WINDOW_OFFSET * 2 + TILE_SIZE * params->height + TILE_BORDER;
}
+static void game_set_size(game_drawstate *ds, game_params *params,
+ int tilesize)
+{
+ ds->tilesize = tilesize;
+}
+
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
{
float *ret;
@@ -1815,7 +1809,7 @@ const struct game thegame = {
game_changed_state,
interpret_move,
execute_move,
- game_size,
+ PREFERRED_TILE_SIZE, game_compute_size, game_set_size,
game_colours,
game_new_drawstate,
game_free_drawstate,