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| author | Simon Tatham <anakin@pobox.com> | 2005-09-01 11:57:56 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-09-01 11:57:56 +0000 |
| commit | 94b36c11e00bb740813506b0d3911f90f1829941 (patch) | |
| tree | 07767f714efa6b617fde66876073a16eebd89ea3 /nullfe.c | |
| parent | 6992530a8514f88238fd6f8c508f54b058ee3f19 (diff) | |
| download | puzzles-94b36c11e00bb740813506b0d3911f90f1829941.zip puzzles-94b36c11e00bb740813506b0d3911f90f1829941.tar.gz puzzles-94b36c11e00bb740813506b0d3911f90f1829941.tar.bz2 puzzles-94b36c11e00bb740813506b0d3911f90f1829941.tar.xz | |
James H has implemented a new `Tricky' difficulty level in Light Up:
a non-recursive level above Easy, which therefore moves the
recursive Hard mode further up still. Play-testing suggests that in
fact Tricky is often _harder_ than the old Hard mode, since the
latter had limited depth of recursion and would therefore spot
complex deductions only if it happened to start a recursion on the
right square; Tricky may be limited in the sophistication of its
complex deductions, but it never misses one, so its puzzles tend to
be hard all over.
Also in this checkin, a new source file `nullfe.c', containing all
the annoying stub functions required to make command-line solvers
link successfully. James wrote this for (the new) lightupsolver, and
I've used it to simplify the other stand-alone solvers.
[originally from svn r6254]
Diffstat (limited to 'nullfe.c')
| -rw-r--r-- | nullfe.c | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/nullfe.c b/nullfe.c new file mode 100644 index 0000000..4a31ab8 --- /dev/null +++ b/nullfe.c @@ -0,0 +1,49 @@ +/* + * nullfe.c: Null front-end code containing a bunch of boring stub + * functions. Used to ensure successful linking when building the + * various stand-alone solver binaries. + */ + +#include <stdarg.h> + +#include "puzzles.h" + +void frontend_default_colour(frontend *fe, float *output) {} +void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, + int align, int colour, char *text) {} +void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {} +void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {} +void draw_polygon(drawing *dr, int *coords, int npoints, + int fillcolour, int outlinecolour) {} +void draw_circle(drawing *dr, int cx, int cy, int radius, + int fillcolour, int outlinecolour) {} +void clip(drawing *dr, int x, int y, int w, int h) {} +void unclip(drawing *dr) {} +void start_draw(drawing *dr) {} +void draw_update(drawing *dr, int x, int y, int w, int h) {} +void end_draw(drawing *dr) {} +blitter *blitter_new(drawing *dr, int w, int h) {return NULL;} +void blitter_free(drawing *dr, blitter *bl) {} +void blitter_save(drawing *dr, blitter *bl, int x, int y) {} +void blitter_load(drawing *dr, blitter *bl, int x, int y) {} +int print_mono_colour(drawing *dr, int grey) { return 0; } +int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b) +{ return 0; } +void print_line_width(drawing *dr, int width) {} +void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {} +void status_bar(drawing *dr, char *text) {} + +void fatal(char *fmt, ...) +{ + va_list ap; + + fprintf(stderr, "fatal error: "); + + va_start(ap, fmt); + vfprintf(stderr, fmt, ap); + va_end(ap); + + fprintf(stderr, "\n"); + exit(1); +} + |