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authorSimon Tatham <anakin@pobox.com>2009-12-27 10:01:16 +0000
committerSimon Tatham <anakin@pobox.com>2009-12-27 10:01:16 +0000
commit9fbb365684ef662fc183ebd45c2eeb50f40589b5 (patch)
tree494e77cfaa8402d920bd6615db0a31dbdbc59183 /nullfe.c
parent72922b307822874862d943893b10ac75d01689d2 (diff)
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Introduce, and implement as usefully as I can in all front ends, a
new function in the drawing API which permits the display of text from outside basic ASCII. A fallback mechanism is provided so that puzzles can give a list of strings they'd like to display in order of preference and the system will return the best one it can manage; puzzles are required to cope with ASCII-only front ends. [originally from svn r8793]
Diffstat (limited to 'nullfe.c')
-rw-r--r--nullfe.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/nullfe.c b/nullfe.c
index 325fd5a..f80a50c 100644
--- a/nullfe.c
+++ b/nullfe.c
@@ -17,6 +17,8 @@ void draw_polygon(drawing *dr, int *coords, int npoints,
int fillcolour, int outlinecolour) {}
void draw_circle(drawing *dr, int cx, int cy, int radius,
int fillcolour, int outlinecolour) {}
+char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
+{ return dupstr(strings[0]); }
void clip(drawing *dr, int x, int y, int w, int h) {}
void unclip(drawing *dr) {}
void start_draw(drawing *dr) {}