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| author | Simon Tatham <anakin@pobox.com> | 2023-04-22 10:51:37 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-23 13:25:06 +0100 |
| commit | ea6be8f0af766ed15b19260ae17fa793d3d6d4d8 (patch) | |
| tree | 5652d9ab037251583b672c55f91c8c40d6d42270 /nullfe.c | |
| parent | d13ece698f02288c56cf46f3a20ecc1aaf8004f5 (diff) | |
| download | puzzles-ea6be8f0af766ed15b19260ae17fa793d3d6d4d8.zip puzzles-ea6be8f0af766ed15b19260ae17fa793d3d6d4d8.tar.gz puzzles-ea6be8f0af766ed15b19260ae17fa793d3d6d4d8.tar.bz2 puzzles-ea6be8f0af766ed15b19260ae17fa793d3d6d4d8.tar.xz | |
Require games to accept new_ui(NULL) if they have preferences.
This will be necessary in the next commit, so that the midend can make
a game_ui out of nothing in order to store preferences in it.
The only game actually affected by this requirement is Pearl, which
has a preference (GUI style) and also allocates space based on the
game_state's grid size to store the coordinates of a path being
dragged, so if there is no game_state, it can't do the latter - which
is OK, because it also won't be expected to.
Diffstat (limited to 'nullfe.c')
0 files changed, 0 insertions, 0 deletions