aboutsummaryrefslogtreecommitdiff
path: root/nullfe.c
diff options
context:
space:
mode:
authorSimon Tatham <anakin@pobox.com>2023-04-22 10:51:37 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-23 13:25:06 +0100
commitea6be8f0af766ed15b19260ae17fa793d3d6d4d8 (patch)
tree5652d9ab037251583b672c55f91c8c40d6d42270 /nullfe.c
parentd13ece698f02288c56cf46f3a20ecc1aaf8004f5 (diff)
downloadpuzzles-ea6be8f0af766ed15b19260ae17fa793d3d6d4d8.zip
puzzles-ea6be8f0af766ed15b19260ae17fa793d3d6d4d8.tar.gz
puzzles-ea6be8f0af766ed15b19260ae17fa793d3d6d4d8.tar.bz2
puzzles-ea6be8f0af766ed15b19260ae17fa793d3d6d4d8.tar.xz
Require games to accept new_ui(NULL) if they have preferences.
This will be necessary in the next commit, so that the midend can make a game_ui out of nothing in order to store preferences in it. The only game actually affected by this requirement is Pearl, which has a preference (GUI style) and also allocates space based on the game_state's grid size to store the coordinates of a path being dragged, so if there is no game_state, it can't do the latter - which is OK, because it also won't be expected to.
Diffstat (limited to 'nullfe.c')
0 files changed, 0 insertions, 0 deletions