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| author | Simon Tatham <anakin@pobox.com> | 2010-05-29 15:43:42 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2010-05-29 15:43:42 +0000 |
| commit | ef6e78c6ac804a197cfc6002c5866885321626c5 (patch) | |
| tree | fd1d585d15d6e8b630bf3f384c0e9251a289f360 /nullfe.c | |
| parent | 9ce82b0feb6f19c6246198f957ed60edf2a11720 (diff) | |
| download | puzzles-ef6e78c6ac804a197cfc6002c5866885321626c5.zip puzzles-ef6e78c6ac804a197cfc6002c5866885321626c5.tar.gz puzzles-ef6e78c6ac804a197cfc6002c5866885321626c5.tar.bz2 puzzles-ef6e78c6ac804a197cfc6002c5866885321626c5.tar.xz | |
Patch from Mark Wooding to (optionally at compile time) use the
Cairo rendering library in place of GDK, which provides pretty
antialiased graphics much like we get on MacOS. Inertia and Untangle
are perhaps the two games most obviously improved by this.
[originally from svn r8961]
Diffstat (limited to 'nullfe.c')
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