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| author | Simon Tatham <anakin@pobox.com> | 2006-08-05 17:20:29 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2006-08-05 17:20:29 +0000 |
| commit | cf880225edb1b6a5cb27dec01ba54c61822788f2 (patch) | |
| tree | 9f01b0c0b35023619044a5e08e69e3978fe6e5cd /nullgame.R | |
| parent | f05c25347d66821d928668a7e87dffbf3ffed027 (diff) | |
| download | puzzles-cf880225edb1b6a5cb27dec01ba54c61822788f2.zip puzzles-cf880225edb1b6a5cb27dec01ba54c61822788f2.tar.gz puzzles-cf880225edb1b6a5cb27dec01ba54c61822788f2.tar.bz2 puzzles-cf880225edb1b6a5cb27dec01ba54c61822788f2.tar.xz | |
I'm sick of repeatedly adding and removing local changes to Recipe
when testing a new game, so here's a new architecture for the Recipe
file. mkfiles.pl now supports several new features:
- an `!include' directive, which accepts wildcards
- += to append to an existing object group definition
- the ability to divert output to an arbitrary file.
So now each puzzle has a `.R' file containing a fragment of Recipe
code describing that puzzle, and the central Recipe does `!include
*.R' to construct the Makefiles. That way, I can keep as many
experimental half-finished puzzles lying around my working directory
as I like, and I won't have to keep reverting Recipe when I check in
any other changes.
As part of this change, list.c is no longer a version-controlled
file; it's now constructed by mkfiles.pl, so that it too can take
advantage of this mechanism.
[originally from svn r6781]
Diffstat (limited to 'nullgame.R')
| -rw-r--r-- | nullgame.R | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/nullgame.R b/nullgame.R new file mode 100644 index 0000000..993f1ef --- /dev/null +++ b/nullgame.R @@ -0,0 +1,12 @@ +# -*- makefile -*- + +# The `nullgame' source file is a largely blank one, which contains +# all the correct function definitions to compile and link, but +# which defines the null game in which nothing is ever drawn and +# there are no valid moves. Its main purpose is to act as a +# template for writing new game definition source files. I include +# it in the Makefile because it will be worse than useless if it +# ever fails to compile, so it's important that it should actually +# be built on a regular basis. +nullgame : [X] GTK COMMON nullgame +nullgame : [G] WINDOWS COMMON nullgame |