aboutsummaryrefslogtreecommitdiff
path: root/nullgame.c
diff options
context:
space:
mode:
authorJacob Nevins <jacobn@chiark.greenend.org.uk>2004-12-22 19:27:26 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2004-12-22 19:27:26 +0000
commit46fa25240e2e1609c4431a639f6e9c4bb6f50b39 (patch)
treecee90db397ae7ddefe8c1aa3466e070c058aa272 /nullgame.c
parentec3d23c9d99e5233d40080623c032dfe157d29ac (diff)
downloadpuzzles-46fa25240e2e1609c4431a639f6e9c4bb6f50b39.zip
puzzles-46fa25240e2e1609c4431a639f6e9c4bb6f50b39.tar.gz
puzzles-46fa25240e2e1609c4431a639f6e9c4bb6f50b39.tar.bz2
puzzles-46fa25240e2e1609c4431a639f6e9c4bb6f50b39.tar.xz
Add a `jumble' key (`J') to Net, which scrambles the positions of all unlocked
tiles randomly. (Rachel asked for this; it's been being tested for a good few months now, and Simon didn't care either way, so in it goes :) As part of this, the front end can now be asked to provide a random random seed (IYSWIM). [originally from svn r5019]
Diffstat (limited to 'nullgame.c')
0 files changed, 0 insertions, 0 deletions