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authorSimon Tatham <anakin@pobox.com>2005-05-02 13:17:10 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-02 13:17:10 +0000
commit4f7b65de2e5f6387a819dd3767f5459b06f5db11 (patch)
treecae01c5919854fcbbffae43de6032fc50ae5c031 /nullgame.c
parentaea7b6181580df2f0b28d027832dee8d9abccd73 (diff)
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Added an automatic `Solve' feature to most games. This is useful for
various things: - if you haven't fully understood what a game is about, it gives you an immediate example of a puzzle plus its solution so you can understand it - in some games it's useful to compare your solution with the real one and see where you made a mistake - in the rearrangement games (Fifteen, Sixteen, Twiddle) it's handy to be able to get your hands on a pristine grid quickly so you can practise or experiment with manoeuvres on it - it provides a good way of debugging the games if you think you've encountered an unsolvable grid! [originally from svn r5731]
Diffstat (limited to 'nullgame.c')
-rw-r--r--nullgame.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/nullgame.c b/nullgame.c
index 296e76e..6eb427c 100644
--- a/nullgame.c
+++ b/nullgame.c
@@ -94,7 +94,7 @@ static char *new_game_seed(game_params *params, random_state *rs,
return dupstr("FIXME");
}
-void game_free_aux_info(game_aux_info *aux)
+static void game_free_aux_info(game_aux_info *aux)
{
assert(!"Shouldn't happen");
}
@@ -127,6 +127,12 @@ static void free_game(game_state *state)
sfree(state);
}
+static game_state *solve_game(game_state *state, game_aux_info *aux,
+ char **error)
+{
+ return NULL;
+}
+
static char *game_text_format(game_state *state)
{
return NULL;
@@ -234,6 +240,7 @@ const struct game thegame = {
new_game,
dup_game,
free_game,
+ FALSE, solve_game,
FALSE, game_text_format,
new_ui,
free_ui,