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| author | Simon Tatham <anakin@pobox.com> | 2018-11-13 21:44:02 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2018-11-13 21:48:24 +0000 |
| commit | a550ea0a47374705a37f36b0f05ffe9e4c8161fb (patch) | |
| tree | a4664ac4d90cdeb581ddd2bf41ccda7b0d45855c /nullgame.c | |
| parent | 064da876828ea3079d5d7be5849b693f4d55364b (diff) | |
| download | puzzles-a550ea0a47374705a37f36b0f05ffe9e4c8161fb.zip puzzles-a550ea0a47374705a37f36b0f05ffe9e4c8161fb.tar.gz puzzles-a550ea0a47374705a37f36b0f05ffe9e4c8161fb.tar.bz2 puzzles-a550ea0a47374705a37f36b0f05ffe9e4c8161fb.tar.xz | |
Replace TRUE/FALSE with C99 true/false throughout.
This commit removes the old #defines of TRUE and FALSE from puzzles.h,
and does a mechanical search-and-replace throughout the code to
replace them with the C99 standard lowercase spellings.
Diffstat (limited to 'nullgame.c')
| -rw-r--r-- | nullgame.c | 18 |
1 files changed, 9 insertions, 9 deletions
@@ -44,7 +44,7 @@ static game_params *default_params(void) static bool game_fetch_preset(int i, char **name, game_params **params) { - return FALSE; + return false; } static void free_params(game_params *params) @@ -126,7 +126,7 @@ static char *solve_game(const game_state *state, const game_state *currstate, static bool game_can_format_as_text_now(const game_params *params) { - return TRUE; + return true; } static char *game_text_format(const game_state *state) @@ -249,7 +249,7 @@ static int game_status(const game_state *state) static bool game_timing_state(const game_state *state, game_ui *ui) { - return TRUE; + return true; } static void game_print_size(const game_params *params, float *x, float *y) @@ -272,15 +272,15 @@ const struct game thegame = { encode_params, free_params, dup_params, - FALSE, game_configure, custom_params, + false, game_configure, custom_params, validate_params, new_game_desc, validate_desc, new_game, dup_game, free_game, - FALSE, solve_game, - FALSE, game_can_format_as_text_now, game_text_format, + false, solve_game, + false, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -297,8 +297,8 @@ const struct game thegame = { game_anim_length, game_flash_length, game_status, - FALSE, FALSE, game_print_size, game_print, - FALSE, /* wants_statusbar */ - FALSE, game_timing_state, + false, false, game_print_size, game_print, + false, /* wants_statusbar */ + false, game_timing_state, 0, /* flags */ }; |