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| author | Simon Tatham <anakin@pobox.com> | 2005-05-17 17:20:08 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-17 17:20:08 +0000 |
| commit | 0e197efe44db0371dcba395be41fe772dac02b01 (patch) | |
| tree | 48e02cfeded93043d0d64f959ba1b8fe4a548c5c /osx.m | |
| parent | f3a27738025ce7d2bce24548f13133ff499ff5f6 (diff) | |
| download | puzzles-0e197efe44db0371dcba395be41fe772dac02b01.zip puzzles-0e197efe44db0371dcba395be41fe772dac02b01.tar.gz puzzles-0e197efe44db0371dcba395be41fe772dac02b01.tar.bz2 puzzles-0e197efe44db0371dcba395be41fe772dac02b01.tar.xz | |
After much thought, I've decided that `Restart' on r is not a
particularly useful keypress, particularly given how easy it is to
confuse it with `Redo'. So both r and ^R are now Redo, and Restart
is relegated to being a menu-only option.
[originally from svn r5796]
Diffstat (limited to 'osx.m')
| -rw-r--r-- | osx.m | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -651,7 +651,7 @@ struct frontend { } - (void)restartGame:(id)sender { - [self processButton:'r' x:-1 y:-1]; + midend_restart_game(me); } - (void)undoMove:(id)sender { |