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| author | Simon Tatham <anakin@pobox.com> | 2023-04-20 14:06:43 +0100 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-04-20 17:23:21 +0100 |
| commit | 89c438e149a91fffa74b2669f7e0cd05abc3420f (patch) | |
| tree | a307d0c2dde7c2868e32a840497d44051d9b4630 /palisade.c | |
| parent | 7abf85a9c6b460698994d9cfa538b7b26fed5e87 (diff) | |
| download | puzzles-89c438e149a91fffa74b2669f7e0cd05abc3420f.zip puzzles-89c438e149a91fffa74b2669f7e0cd05abc3420f.tar.gz puzzles-89c438e149a91fffa74b2669f7e0cd05abc3420f.tar.bz2 puzzles-89c438e149a91fffa74b2669f7e0cd05abc3420f.tar.xz | |
Declare all dsfs as a dedicated type name 'DSF'.
In this commit, 'DSF' is simply a typedef for 'int', so that the new
declaration form 'DSF *' translates to the same type 'int *' that dsfs
have always had. So all we're doing here is mechanically changing type
declarations throughout the code.
Diffstat (limited to 'palisade.c')
| -rw-r--r-- | palisade.c | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -186,7 +186,7 @@ typedef struct solver_ctx { const game_params *params; /* also in shared_state */ clue *clues; /* also in shared_state */ borderflag *borders; /* also in game_state */ - int *dsf; /* particular to the solver */ + DSF *dsf; /* particular to the solver */ } solver_ctx; /* Deductions: @@ -506,7 +506,7 @@ static bool solver_equivalent_edges(solver_ctx *ctx) } /* build connected components in `dsf', along the lines of `borders'. */ -static void build_dsf(int w, int h, borderflag *border, int *dsf, bool black) +static void build_dsf(int w, int h, borderflag *border, DSF *dsf, bool black) { int x, y; @@ -527,7 +527,7 @@ static bool is_solved(const game_params *params, clue *clues, { int w = params->w, h = params->h, wh = w*h, k = params->k; int i, x, y; - int *dsf = snew_dsf(wh); + DSF *dsf = snew_dsf(wh); build_dsf(w, h, border, dsf, true); @@ -631,7 +631,8 @@ static char *new_game_desc(const game_params *params, random_state *rs, char *soln = snewa(*aux, wh + 2); int *shuf = snewn(wh, int); - int *dsf = NULL, i, r, c; + DSF *dsf = NULL; + int i, r, c; int attempts = 0; @@ -1171,7 +1172,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, { int w = state->shared->params.w, h = state->shared->params.h, wh = w*h; int r, c, flash = ((int) (flashtime * 5 / FLASH_TIME)) % 2; - int *black_border_dsf = snew_dsf(wh), *yellow_border_dsf = snew_dsf(wh); + DSF *black_border_dsf = snew_dsf(wh), *yellow_border_dsf = snew_dsf(wh); int k = state->shared->params.k; if (!ds->grid) { |