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authorSimon Tatham <anakin@pobox.com>2023-04-21 15:30:41 +0100
committerSimon Tatham <anakin@pobox.com>2023-04-21 16:18:04 +0100
commita4fca3286f3aa630a3641e50a8e1f44ab1504a29 (patch)
tree43ff6e5c34d83b607b4ac3bc42b886a300cbaa5d /palisade.c
parentec2e2f37703e1da4bb097c27ae5e7f1fa368624b (diff)
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Pass a game_ui to compute_size, print_size and print.
I'm about to move some of the bodgy getenv-based options so that they become fields in game_ui. So these functions, which could previously access those options directly via getenv, will now need to be given a game_ui where they can look them up.
Diffstat (limited to 'palisade.c')
-rw-r--r--palisade.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/palisade.c b/palisade.c
index 09ef3af..0af19e5 100644
--- a/palisade.c
+++ b/palisade.c
@@ -1043,7 +1043,7 @@ static game_state *execute_move(const game_state *state, const char *move)
/* --- Drawing routines --------------------------------------------- */
static void game_compute_size(const game_params *params, int tilesize,
- int *x, int *y)
+ const game_ui *ui, int *x, int *y)
{
*x = (params->w + 1) * tilesize;
*y = (params->h + 1) * tilesize;
@@ -1291,11 +1291,12 @@ static int game_status(const game_state *state)
return state->completed ? +1 : 0;
}
-static void game_print_size(const game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, const game_ui *ui,
+ float *x, float *y)
{
int pw, ph;
- game_compute_size(params, 700, &pw, &ph); /* 7mm, like loopy */
+ game_compute_size(params, 700, ui, &pw, &ph); /* 7mm, like loopy */
*x = pw / 100.0F;
*y = ph / 100.0F;
@@ -1314,7 +1315,8 @@ static void print_line(drawing *dr, int x1, int y1, int x2, int y2,
} else draw_line(dr, x1, y1, x2, y2, colour);
}
-static void game_print(drawing *dr, const game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, const game_ui *ui,
+ int tilesize)
{
int w = state->shared->params.w, h = state->shared->params.h;
int ink = print_mono_colour(dr, 0);